Author Topic: Compatible Game Listing for GBX/N64/SMS  (Read 39024 times)

Offline BFC

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Re: Compatible Game Listing for GBX/N64/SMS
« Reply #30 on: 21/Apr/2013 07:21:43 AM »
It means that the 1.1 was found on a Kiosk Demo only before but usually these demos match final builds when they use the same game code. As long as the ROM chip id is the same it has to be the same dump. We'd need to get our hands on that Kiosk to make sure. Are you able to compare your dump to the existing Kiosk 1.1 to see what's different? If only 1 or 2 bytes then the old dump is certainly bad. If there are lots of differences then we need to investigate. You can easily compare with Total Commander for example (menu "file" -> compare).

Offline MasterOfPuppets

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Re: Compatible Game Listing for GBX/N64/SMS
« Reply #31 on: 21/Apr/2013 05:03:47 PM »
There's one difference. EF -> FF.

Offline jmckay

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Re: Compatible Game Listing for GBX/N64/SMS
« Reply #32 on: 21/Apr/2013 07:07:51 PM »
These new plugins are great, but I've had one or two issues.

All games are EU/PAL unless otherwise stated.  Sizes listed in Kbytes or Mbytes.  Firmware used, either 0.18c-alpha3 or 0.18c-alpha6 for the ones that were not perfect.

SMS Problems (underdumping and names)

Champions of Europe (TmrSega.FFFFF.sms dumped as 128K) 27034-50 (should be 256K) (works when forced).
R-Type (TmrSega.F9002.sms dumped as 128K) 9200 (should be 512K) (works when forced).

Note the filenames...  the extra F at the start of the code.  I tested all SMS games with Meka's ROM identifier.


Megadrive Problems (underdumping and names)

ZeroWing not working (ZeroWing.95C9 - dumped as 0.5MB, has to be forced to 1MB), works but claims bad checksum.

Dynamite Headdy (DynamiteHeaddy.2078 - 2MB) works but claims bad checksum (probably fine).
Quackshot (QuackShotStarringDA4B3 - 1.25MB) works but claims bad checksum (it is Rev01, which is an odd size, so it is probably fine).  Note that there's no dot between the game name and the 4 digit code.

Ristar is NoNameAr.7F4D (bad name, but otherwise is completely fine).
Alisia Dragoon is NoName.0F81 (bad name, but otherwise is completely fine).

Megadrive games tested with Kega Fusion.


N64 Problem (underdump)

Paper Mario (PaperMario.NMQP) is dumped as 16MB and has to be forced to 48MB (as stated on another post on this forum, somewhere).

N64 games tested with Project 64 2.0.



Also, here are my lists of successful dumps:

SMS

AlienStorm.7075.sms (256K)
BubbleBobble.7770.sms (256K)
ForgottenWorlds.7056.sms (256K)
Gauntlet.25006.sms (128K)
ImpossibleMission.25007.sms (128K)
LandOfIllusion.9014.sms (512K)
MarbleMadness.27024.sms (256K)
MasterOfDarkness.7107.sms (256K)
Mercs.9007.sms (512K)
Shinobi.7009.sms (256K)
Sonic1.7076.sms (256K)
Sonic2.9015.sms (512K)
WonderboyInMonsterland.07007.sms (256K)
WorldSoccer.05059.sms (128K)


Megadrive

AlienSoldier.A62B.bin (2MB)
BlueSphere1|.DFB3.bin (3MB) (Sonic & Knuckles + Sonic 1)
BuckRogersCountdoD7B6.bin (1MB)
ComixZone.BE9B.bin (2MB)
DrRobotnik'sMeanBe4D70.bin (1MB)
EarthwormJim2.5272.bin (3MB)
EarthwormJim.7B94.bin (3MB)
Ecco.0D1A.bin (1MB)
EternalChampions.883F.bin (3MB)
GoldenAxe2.4C69.bin (512K)
GunstarHeroes.A147.bin (1MB)
Landstalker.2482.bin (2MB)
LightCrusader.8109.bin (2MB)
Menacer.742A.bin (1MB)
Probotector.AF61.bin (2MB)
RocketKnightAdvent9C3B.bin (1MB)
ShadowOfTheBeast.9810.bin (1MB)
ShadowOfTheBeastIi0722.bin (1MB)
Soleil.0C47.bin (2MB)
Sonic2&Knuckles.DFB3.bin (3.25MB)
Sonic3&Knuckles.DFB3.bin (4MB)
Sonic3dFlickies'IsA934.bin (4MB)
Sonic&Knuckles.DFB3.bin (2MB)
SonicSpinball.795E.bin (1MB)
SonicTheHedgehog2.D951.bin (1MB)
SonicTheHedgehog3.A8F2.bin (2MB)
SonicTheHedgehog.264A.bin (512K)
StreetFighterU'spe104F.bin (3MB)
StreetsOfRage2.492A.bin (2MB)
StriderHiryu.B7AC.bin (512K)
TheRevengeShinobi.36A8.bin (512K)
TheStoryOfThor.16E7.bin (3MB)
Vectorman.E039.bin (2MB)
VirtuaFighter2Gene406B.bin (4MB)


SNES

DonkeyKongCountry.5EF6.sfc (4MB)
F-zero.3D03.sfc (512K)
MysticalNinja.7374.sfc (1MB)
Pilotwings.1CF3.sfc (512K)
StarWing.FF00.sfc (1MB)
StreetFighter2.C62F.sfc (2MB)
SuperGhouls'nGhostBFBB.sfc (1MB)
SuperMarioAllStars5656.sfc (2MB)
SuperMarioWorld.F616.sfc (512K)
SuperMetroid.8404.sfc (3MB)
SuperProbotector.D937.sfc (1MB)
SuperR-typeE.D4BF.sfc (1MB)
SuperSoccer.E56F.sfc (512K)
SuperTennis.8134.sfc (512K)
TheAddamsFamily.C5AD.sfc (1MB)
TheLegendOfZelda.50F2.sfc (1MB) (US NTSC)
WwfSuperWrestleman1107.sfc (1MB)
Yoshi'sIsland.CEAB.sfc (2MB)


N64

MischiefMakers.NTMP.n64 (8MB)
MysticalNinja.NG5P.n64 (16MB)
MysticalNinja2Sg.NGMP.n64 (16MB)
Super Mario 64.NSMP.n64 (8MB)
TheLegendOfZelda.NZLP.n64 (32MB)

Offline BFC

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Re: Compatible Game Listing for GBX/N64/SMS
« Reply #33 on: 22/Apr/2013 07:33:18 PM »
Quote
There's one difference. EF -> FF.

I found the byte you are referring to. It really looks like the old dump was bad. The european version also has "FF" in this place for instance. Thanks a lot for that information!

Offline MasterOfPuppets

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Re: Compatible Game Listing for GBX/N64/SMS
« Reply #34 on: 22/Apr/2013 09:00:25 PM »
Quote
There's one difference. EF -> FF.

I found the byte you are referring to. It really looks like the old dump was bad. The european version also has "FF" in this place for instance. Thanks a lot for that information!

No problem!

Offline BFC

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Re: Compatible Game Listing for GBX/N64/SMS
« Reply #35 on: 23/Apr/2013 08:27:00 AM »
Added to Dat-o-Matic as new verified dump (because the hash was verified by korori and MasterOfPuppets) . Hash refers to byteswapped format:

http://datomatic.no-intro.org/index.php?page=show_record&s=24&n=0577

Additional info like cart/PCB-scans and serials are always welcome.
« Last Edit: 23/Apr/2013 08:28:51 AM by BFC »

Offline Ness and Sonic

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Re: Compatible Game Listing for GBX/N64/SMS
« Reply #36 on: 17/May/2013 05:14:57 AM »
For those with Kingdom Hearts Chain of Memories, try force size of 32MB. I'm not sure what's up with Sonic Battle, Resident Evil 2 revision 1 and Ocarina of Time revision 1.
Some times modern video game characters chase older ones. Some times older video game characters just say the wrong thing.