Author Topic: About to Buy A Retrode 2. A Few Questions.  (Read 463 times)

Offline Damned

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About to Buy A Retrode 2. A Few Questions.
« on: 12/Jul/2018 04:13:20 AM »
1. I understand that the device was apparently updated to now support several enhancement chips such as the SA-1 and Cx4. If I buy a Retrode 2 from the Dragon Box site at this point in time, am I guaranteed to get this "updated" version?

2. I hear that the GBx plugin apparently cannot dump "multi-game" carts and the Sonic Advance series according to one of the reviews on Dragon Box. Can any other GBx plugin owners confirm this? Also, it can dump save files as well right? I need my save file from Legend of Zelda - Link to the Past because it has Four Swords enabled bonus content in the main game.

3. The plugins are still planned on being put back in stock on Dragon Box, correct?

EDIT: Can the Super Gameboy be properly dumped? I want to try out Donkey Kong and Mega Man V with the Super Gameboy enhancements.
« Last Edit: 12/Jul/2018 04:18:38 AM by Damned »

Offline Aleron Ives

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Re: About to Buy A Retrode 2. A Few Questions.
« Reply #1 on: 12/Jul/2018 07:53:33 AM »
You'll probably have to update the firmware yourself, but it isn't hard to do.

As far as SGB is concerned, there isn't anything to dump AFAIK, except maybe the built-in stock borders? Most good GB emulators have SGB support, so you can play games with special SGB palettes and borders, as that content is already in the GB cart. The special "Help!" samples in Donkey Kong require SNES emulation that no GB emulators handle, so the only way to get SGB sound enhancement is to play on a real SNES.

Offline Damned

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Re: About to Buy A Retrode 2. A Few Questions.
« Reply #2 on: 12/Jul/2018 05:10:14 PM »
I have another question. Apparently the reason the GBX can't dump multi game gba carts is that it dumps only the game selector. In the thread I read, forcing the Retrode to detect the cart size via editing the [forcesize] option in the config file should produce a good dump. However, it would appear that it only supports integer values. So if I wanted to dump Super Mario Advance 4, which is apparently 2.43 mb according to No-Intro, would I just put 3 as the value in [forcesize]?

Offline ssokolow

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Re: About to Buy A Retrode 2. A Few Questions.
« Reply #3 on: 17/Sep/2018 12:43:53 AM »
I have another question. Apparently the reason the GBX can't dump multi game gba carts is that it dumps only the game selector. In the thread I read, forcing the Retrode to detect the cart size via editing the [forcesize] option in the config file should produce a good dump. However, it would appear that it only supports integer values. So if I wanted to dump Super Mario Advance 4, which is apparently 2.43 mb according to No-Intro, would I just put 3 as the value in [forcesize]?

I remembered dumping my copy of Super Mario Advance 4 just fine, so I pulled it out, along with my Retrode and GBx plugin to verify.

My Retrode did overdump it when forceSize was set to the default of 0, but that was easily solved by using this Linux command to trim it down to the size that DAT-o-MATIC said it should be:

Code: [Select]
head --bytes=4194304 SuperMariod.AX4E.gba > trimmed.gba
...then it matched the DAT-o-MATIC signature perfectly well:

Code: [Select]
% ucon64 -rdat trimmed.gba
uCON64 2.0.1 UNIX (Linux) 1999-2006,2015
Uses code from various people. See 'developers.html' for more!
This may be freely redistributed under the terms of the GNU Public License

Renaming "trimmed.gba" to "Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1).gba"

You may also want to apply these IPS patches to undo the changes made when porting from SNES to GBA which weren't really improvements:

.

To apply them, if your emulator doesn't support auto-patching, you'll need either Lunar IPS (Windows), Multipatch (MacOS), UniPatcher (Android), ips.pl (Linux CLI), or JIPS (GUI for anything with Java).
« Last Edit: 17/Sep/2018 12:50:16 AM by ssokolow »

Offline Aleron Ives

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Re: About to Buy A Retrode 2. A Few Questions.
« Reply #4 on: 21/Sep/2018 05:53:34 AM »
That's awesome. I hate how GBA titles have repetitive voice samples.