Author Topic: Adaptors  (Read 94270 times)

Offline oivivio

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Re: Adaptors
« Reply #165 on: 15/Dec/2014 02:58:50 AM »
Hi!

Like Cosmos & flaco_dan, I too am an amateur when it comes to electronic manipulation.  I would love to build one of the n64 plug-ins for my retrode 2 but I'm not sure where to begin. 

I assume an old genesis cart, a n64 connection slot and a soldering iron would be in order?  If I do my homework and figure out how to read a schematic, is this all the necessary tools to build such a device?  What kind of wires would i need to solder the genesis cart pins to the n64 connection slot pins?

Any help would be great for us not so knowledgeable people  8)

Thanks!

Offline Khaz

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Re: Adaptors
« Reply #166 on: 26/May/2015 09:03:08 PM »

Offline RazorX2014

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Re: Adaptors
« Reply #167 on: 15/Aug/2015 11:00:02 PM »
i have added a post here to my OSH Park Account where you can order some pcbs if you are interested

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Offline ericbazinga

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Re: Adaptors
« Reply #168 on: 01/Feb/2016 10:23:07 PM »
It's the 3ds that's the problem, not the DS. The DS is about 8 years old if I'm not mistaken and almost dead. 3DS is new, but those games have a notch on them to prevent them from working on an older DS similar to how Game Boy Advance games have a couple of notches on them to prevent them from fitting into an older Game Boy.
I would LOVE to see a DS adapter for the Retrode. The post quoted above is about 3 or 4 years old. The DS is certainly dead and 3DS is enjoying strong albeit slowly dwindling sales. I personally think now would be a good time for one, I will be buying a Retrode soon and would love to dump my DS games (I have about 25 of them) and hopefully 3DS one day.

Offline Aleron Ives

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Re: Adaptors
« Reply #169 on: 01/Feb/2016 11:23:48 PM »
I would be interested in a DS plug-in as well. I'm not aware of any other DS dumpers, so it would be nice to be able to use the Retrode for that purpose.

Offline Nori

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Re: Adaptors
« Reply #170 on: 03/Mar/2016 09:25:02 PM »
I would much rather see a Gamegear plugin personally.

Offline ssokolow

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Re: Adaptors
« Reply #171 on: 04/Mar/2016 12:11:02 AM »
I would much rather see a Gamegear plugin personally.

From what I understand, the difficulty with the Game Gear is finding a supply of the cartridge sockets and, if you do, the SMS adapter has solder pads left open to add one.

(I'm lucky in that respect. The only Game Gear games I really care about are the Sonic ones and those are unlockable in my CD-ROM version of Sonic Adventure.)

Offline ericbazinga

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Re: Adaptors
« Reply #172 on: 04/Mar/2016 03:39:05 PM »
First post in a month.  ??? This forum is a real ghost town isn't it?
The SMS Plugin has space on the circuit board for a Game Gear slot. Of course, you'd have to supply the socket and solder it on yourself, but it would work. I could imagine some sort of deluxe version with both slots, but it most likely won't happen right now.
My only idea for getting a GG socket supply is finding Game Gears with broken screens/sound/controls and harvesting the sockets from them. Either that or destroying perfectly good Game Gears, and nobody wants that.

Offline Callypige42

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Re: Adaptors
« Reply #173 on: 05/Apr/2016 06:29:38 PM »
Hi. Where I can find the electronic manual reset switch for the GBx Plug-in ?? and since N64 and GBA run at 3.3v instead of the Retrode’s 5v, there is a slight risk of cart damage without an additional voltage converter so the second question is where i can find that voltage converter ?? thanks in advance..!!

Offline Aleron Ives

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Re: Adaptors
« Reply #174 on: 05/Apr/2016 08:17:58 PM »
Uh, the Retrode 2 already has its own 3.3/5V toggle switch. The plugin doesn't need one.

Offline hadess

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Re: Adaptors
« Reply #175 on: 10/Sep/2017 03:27:44 PM »
Just wanted to add that the 32x while plugged into the retro gold genesis port will rip 32x games fine, ive had no problems with that.

If somebody wants to add to the list that 32X cartridges (I've only tested it with Star Wars Arcade mind!) can be rippped using a simple region converter. You can also take your Retrode or cartridge apart for it to physically fit in the Megadrive slot.

Offline Lylat1an

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Re: Adaptors
« Reply #176 on: 04/Oct/2017 07:25:54 PM »
I apologize if this has been asked before, but does the N64 adapter support Rumble Paks?


Offline Wannado

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Re: Adaptors
« Reply #177 on: 01/Nov/2017 11:28:10 AM »
I apologize if this has been asked before, but does the N64 adapter support Rumble Paks?

When I added firmware support for the N64 Controller Paks (memory cards) years ago, I also tried to implement detection of Rumble Paks. But I didn't get it to work. My Rumble Pak was always detected as an empty memory card.

I'm not aware of anyone trying to add Rumble Pak support, so it probably still doesn't exist in the Retrode firmware.

To implement it, one would need to know what commands the Rumble Paks accept (transmission of commands should work the same as for the memory cards), and also how to make the rumbling functions available through the USB HID interface so that they work with appropriate APIs (Force Feedback?). And finally, emulators would need to use those APIs to emulate Rumble Paks. Even if all that was done, the rumble might still not feel the same (literally) as on original hardware.

Another solution might be to work together with emulator devs and create some kind of tunnel through the Retrode for an emulator to communicate with an N64 Controller and its attachments directly. This would provide the most accurate experience, I guess.

Sadly, I don't have time to explore this interesting topic any further. Anyone else?