Author Topic: Adaptors  (Read 75804 times)

Offline Damien

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Re: Adaptors
« Reply #30 on: 15/Feb/2012 09:23:21 AM »
I think he wanted to gut it, and put the Retrode GB adapter in.

Indeed that's what I would like to do, I have a faulty SGB at home that I don't know what to do with.

Offline MasterOfPuppets

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Re: Adaptors
« Reply #31 on: 20/Feb/2012 11:56:55 PM »
I just found out that one of my Game Boy Color games (Kirby Tilt 'n' Tumble) uses MBC-7 and EEPROM to save.  Is it known if this game will work at all with the adapter?

Offline Matthias_H

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Re: Adaptors
« Reply #32 on: 21/Feb/2012 01:21:21 AM »
I just found out that one of my Game Boy Color games (Kirby Tilt 'n' Tumble) uses MBC-7 and EEPROM to save.  Is it known if this game will work at all with the adapter?

Not known until someone gives it a try. There is little documentation on the MBC7 bank controller. EEPROM saves and the accelerometer gimmick will not work, that's for sure.
http://www.retrode.org

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Offline JonY

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Re: Adaptors
« Reply #33 on: 28/Feb/2012 11:49:15 AM »
You can add a Sega Pico adapter to the list now: http://www.retrode.org/2012/02/sega-pico-plug-in-adapter/

Offline Muzer

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Re: Adaptors
« Reply #34 on: 28/Feb/2012 01:40:54 PM »
Done :)

Offline artfulfox

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Re: Adaptors
« Reply #35 on: 16/Mar/2012 10:44:16 PM »
I really hope that there will be an adapter for the original NES... I purchased the Retrode2 just so I could play my old games, but I mistakenly thought that they were SNES. I was wrong :(
I have *some* N64 games, but most of the cartridges that I have are NES.

Offline Matthias_H

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Re: Adaptors
« Reply #36 on: 16/Mar/2012 11:30:45 PM »
Sorry to hear about your confusion about SNES/NES. I'm afraid my plans for an NES plug-in are pretty low on the priority list (like, page 3 or 4 in a 10pt font) so I can't make any promises there. One thing I can promise is that, should there ever be a NES plug-in, it will be nowhere nearly as much fun to use as the other cartridges, because for every game you put in you will have to make 4 or more settings by hand. NES cartridges were clearly not designed for easy dumping :-)
http://www.retrode.org

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Offline Muzer

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Re: Adaptors
« Reply #37 on: 17/Mar/2012 12:51:32 PM »
Just out of interest, would you do all that via retrode.cfg, or would you consider using switches on the unit itself? I would guess the latter would make it a lot less fiddly, though would of course bring the price up a little (and it would need either good labels or good documentation else it would be more confusing ;)).

Offline Matthias_H

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Re: Adaptors
« Reply #38 on: 17/Mar/2012 01:56:53 PM »
No plans yet.
http://www.retrode.org

I no longer sell the Retrode. For sales inquiries, please contact our friends at DragonBox.

Offline MasterOfPuppets

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Re: Adaptors
« Reply #39 on: 31/Mar/2012 11:12:02 PM »
Is the Neo Geo Pocket plugin supported in the firmware? It says it is on the list but I see nothing about it in the config.

Offline Matthias_H

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Re: Adaptors
« Reply #40 on: 31/Mar/2012 11:17:07 PM »
There are currently two versions of NGP plug-ins supported in the firmware; my own (Sega slot) and ponrev's version (SNES slot). The file extension is hardcoded to .ngp since the config can be at most 1K :)
http://www.retrode.org

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Offline MasterOfPuppets

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Re: Adaptors
« Reply #41 on: 01/Apr/2012 12:18:58 AM »
Good to hear! Didn't know there were two adapters.

Offline Seik

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Re: Adaptors
« Reply #42 on: 10/Apr/2012 12:42:16 AM »


Can't. Wait.

Offline Matthias_H

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Re: Adaptors
« Reply #43 on: 27/Apr/2012 12:45:55 AM »
Little update re: the three adapters I've currently got in the pipeline (SMS, N64, GBx). Everything will be delayed a bit -- more Q3 or Q4 than Q2/2012, I'm afraid. On the other hand, the N64 one is VERY likely to get controller ports. The GBx will come with cartridge auto-detection (in earlier versions, you'd have to hit a reset button to trigger re-detection).
http://www.retrode.org

I no longer sell the Retrode. For sales inquiries, please contact our friends at DragonBox.

Offline Muzer

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Re: Adaptors
« Reply #44 on: 27/Apr/2012 08:07:04 AM »
Updated first post with details :)