Retrode Community Forum

General Category => General Discussion => Topic started by: Muzer on 31/Dec/2011 05:15:53 PM

Title: Adaptors
Post by: Muzer on 31/Dec/2011 05:15:53 PM
Since I now have confirmation below, I'll make this into a nicely-formatted table. I've also done a bit of research and found answers to a few unanswered questions:

(The voltages are all found from a quick Google. While I have done my best to verify any vague-looking results I found to ensure they are all accurate, I will not be responsible for any damage to your cartridges caused by an incorrect voltage selection. Use at your own risk.)

Console(s)StateDIY provisionsProduction runFirmware supportSlotVoltageLink
Super Nintendo Entertainment System and Mega Drive/Genesis(Built-in support in Retrode 1 and 2)NoneOngoing batches of production of Retrode 2YesN/A5Vhere (http://retrode.org)
Nintendo 64 (with controller ports)WorkingPCB layout and schematic soonOngoing productionYesMega Drive3.3Vhere (http://www.retrode.org/plug-in-adapters/)
Game Boy variantsWorkingPCB layout and schematic soonOngoing productionYesMega Drive3.3V for Game Boy Advance; 5V for Game Boy and Game Boy Colorhere (http://www.retrode.org/plug-in-adapters/)
Nintendo 64 and Game Boy variantsWorkingPCB layout, schematicPrevious sold out; none plannedYesMega Drive5V for Game Boy and Game Boy Color; 3.3V for Game Boy Advance and Nintendo 64here (http://www.retrode.org/plug-in-adapters/)
Sega Master System and Game GearWorkingWiring key, design and build write-up/rough guide (for original prototype); PCB layout and schematic soonOngoing production (without Game Gear slot, but space provided to solder your own on)YesMega Drive5Vinitial design (http://consolingmyself.co.uk/post/11712497049/retrode-sms-and-gg-adapter) | final testing (http://consolingmyself.co.uk/post/15862512292/retrode-sms-and-gg-adapter-part-2) | testing follow-up (http://consolingmyself.co.uk/post/17581884690/retrode-sms-gg-plug-in-adapter-follow-up) | production status (http://www.retrode.org/2011/10/plug-in-preparations/) | wiring key (for prototype) (http://consolingmyself.co.uk/post/18692678762/retrode-sms-gg-plug-in-adapter-pin-out)
Atari 2600WorkingPCB layout and schematicPrevious sold out; none plannedYesSNES5Vhere (http://www.retrode.org/plug-in-adapters/)
TurboGrafx16/PC EngineWorkingWiring keyNone plannedYesSNES5Vhere (http://www.retrode.org/plug-in-adapters/)
Virtual BoyWorkingWiring key; design and build write-up/rough guideNone plannedYesMega Drive5Vfinal pinout (http://www.retrode.org/plug-in-adapters/) | build writeup (http://consolingmyself.co.uk/post/452962236/initial-testing-of-retrode-virtual-boy-adapter) | part 2 (http://consolingmyself.co.uk/post/464498214/final-testing-of-retrode-virtual-boy-adapter) | case - part 1 (http://consolingmyself.co.uk/post/491380877/retrode-virtual-boy-adapter-build-1) | case - part 2 (http://consolingmyself.co.uk/post/654624365/retrode-virtual-boy-adapter-build-2) | case - part 3 and conclusion (http://consolingmyself.co.uk/post/732430949/retrode-virtual-boy-adapter-build-3)
Neo Geo Pocket variantsWorkingWiring key; Japanese design and build write-up/rough guideNone plannedYesSNES3.3VJapanese writeup (http://ponrevival.blogspot.com/2011/01/retrodeplug-in-neogeopocket-adapter.html) | Google translated to English (http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://ponrevival.blogspot.com/2011/01/retrodeplug-in-neogeopocket-adapter.html&ei=CvYET-XLMMazhAeQwI2pCw&sa=X&oi=translate&ct=result&resnum=4&ved=0CDYQ7gEwAw&prev=/search%3Fq%3Dngpc%2Bretrode%26hl%3Den%26safe%3Doff%26client%3Dopera%26hs%3Dh5H%26rls%3Dni%26prmd%3Dimvns)
Nintendo Entertainment SystemConsideringWill be PCB layout and schematic if completedProbably if completedNo?5VNone yet (source: a post below)
Atari LynxPlanning??No?5VNone yet (source: a post below)
Sega PicoWorkingWiring key; design and build write-up/rough guideNone plannedYes (ROM format identical to Mega Drive games)Mega Drive5VGerman forum thread (http://www.arcadezentrum.com/forum/showthread.php?15085-Sega-Pico) | Translated instructions (http://www.retrode.org/2012/02/sega-pico-plug-in-adapter/)
V.SmileWorkingWiring key; brief build notesNone plannedNo (but generic ROM format works)Mega DriveUnknown (5V?)here (http://www.retrode.org/plug-in-adapters/)




Is all of this accurate?






(Just about to order my Retrode from the new store! Very excited!)







EDIT: Just ordered, but the addresses appeared as blank in the confirmation email (despite being present on the confirmation screen). I assume it processed OK, but you might want to sort that out so as not to worry people.




EDIT2 (2012-01-05): Added NES to the list, and Colecovision rumours I just stumbled upon. Changed to a nice table.
EDIT3 (2012-01-08, Matthias_H): Stickied
EDIT4 (2012-01-15): Added link that I just found to original design/build of the SMS/GG adapter
EDIT5 (2012-02-11): Added "design and build write-up/rough guide (for original prototype)" to SMS/GG adapter's DIY Provisions column, because there is one.
EDIT6 (2012-02-13): Removed Colecovision, added Atari Lynx.
EDIT7 (2012-02-28): Added Sega Pico
EDIT8 (2012-03-04): Added newly-posted wiring key for the prototype of the SMS/GG adaptor. Fixed Pico entry (had a duplicate column for some reason). Added "slot" field.
EDIT9 (2012-04-27): Added the just Game Boy and just Nintendo 64 adaptors, changed estimated dates.
EDIT10 (2012-07-28): Added the SNES/MD entry at the top; added voltages.
EDIT11 (2013-04-07): Changed the statuses of the plugins that are apparently shipping.
EDIT12 (2013-09-27): Changed statuses of plugins, add V.Smile.
Title: Re: Adaptors
Post by: Matthias_H on 02/Jan/2012 09:15:40 PM
Hi,

That's about right. As for production runs of assembled plug-ins, it always boils down to being able to find the right connectors. We have parts for N64, GBx, SMS in stock -- so expect those adapters to pop up in a short while. If enough people are interested, we could also look into designing and producing some bare boards.

Also, I recently got my hands on a NES connector. Will have to see when I find the time for it. The plethora of mappers does scare me a bit, though.

Cheers,
Matthias
Title: Re: Adaptors
Post by: Muzer on 03/Jan/2012 01:06:47 AM
Mmm, I've seen the list of NES mappers, it's not pretty. Though many of them do appear to be used by only a handful of pirate carts.

Anyway, great work. Was there ever a production run of the A2600 ones, out of interest? I have vague recollection of reading about them, but it may just be my brain making things up.



BTW, does it ever stop asking for captcha responses?
Title: Re: Adaptors
Post by: Ness and Sonic on 03/Jan/2012 03:18:24 AM
I'm kind of hoping for a DS adapter in the future.
Title: Re: Adaptors
Post by: Teancum on 03/Jan/2012 07:15:14 PM
I imagine that Matthias will avoid DS for now just because of how new it is and he has gone through some effort to keep this device off of any drm circumventing list. I imagine in the eventual future when Matthias is ready to opensource the retrode then we may see one or maybe just for time for ds to fade into obscurity.
Title: Re: Adaptors
Post by: Ness and Sonic on 04/Jan/2012 05:22:30 AM
It's the 3ds that's the problem, not the DS. The DS is about 8 years old if I'm not mistaken and almost dead. 3DS is new, but those games have a notch on them to prevent them from working on an older DS similar to how Game Boy Advance games have a couple of notches on them to prevent them from fitting into an older Game Boy.

Anyway, the whole system being too new and Retrode could be considered a DRM circumvention device is part of the reason why I didn't ask for a PSVita adapter even though I feel like Sony would deserve that kind of thing eating into PSVita sales for using online passes for first party games and ruining PSN being "free." The other part of the reason is Sony's too sue-happy.
Title: Re: Adaptors
Post by: Muzer on 04/Jan/2012 10:54:08 PM
3DS cards haven't even been reversed yet, so nobody knows how they work except Nintendo...

And DS cards, I believe (I might be wrong), are encrypted, so you'd have to include software to break the encryption, which would be illegal in many countries. New, officially-licenced games are still selling so you can't call it dead, Nintendo certainly wouldn't look at it that way.




@Matthias_H: Does the captcha never go away? I think if you have a certain number of posts it should stop pestering you.










EDIT: Just made a nice table at the top there.
Title: Re: Adaptors
Post by: Zerker on 06/Jan/2012 11:42:17 PM
I'm eagerly awaiting a production run of assembled gameboy plugins.
Title: Re: Adaptors
Post by: Ness and Sonic on 07/Jan/2012 05:48:29 AM
Judging by how the Wii discs are (edge to center is the only thing Nintendo did other than firmware updates if I am not mistaken), I get the feeling Nintendo took the cheap route and didn't really encrypt DS cards. 3ds is a different matter, I get the feeling that after seeing wiis get hacked without mod chips or unlicensed accessories being plugged into the system made them step their game up. Also, while it is true new DS games are still being released and sold, the release of the 3ds has marked it's decline. I get the feeling the massive first year price cut of the 3ds is going to help speed things up. That's why I said "almost" dead. It's not dead yet, but it's looking like it's not going to last much longer. Of course, that's just my guess. Anyway, I am willing to wait a little while for a DS adapter while the N64/Game Boy Adapter satisfies me and my cousins with more classics once I manage to get one from Stone Age Gamer, assuming that they get some this time.
Title: Re: Adaptors
Post by: Muzer on 07/Jan/2012 08:21:15 PM
Judging by how the Wii discs are (edge to center is the only thing Nintendo did other than firmware updates if I am not mistaken)

Actually, Wii discs are read just like other discs (it's an urban myth that they spin the other way, started by the fact that the disc-stopping mechanism in the gamecube that activates when you open it makes it spin the other way a bit). And they are similar to DVDs, but don't follow the standard completely so can't be read in normal drives without firmware updates.

Quote
I get the feeling Nintendo took the cheap route and didn't really encrypt DS cards.

Just looked it up - they are encrypted, but this encryption was broken (which is why it took so long for slot 2 flash cards/cheat devices to arrive).

Quote
3ds is a different matter, I get the feeling that after seeing wiis get hacked without mod chips or unlicensed accessories being plugged into the system made them step their game up. Also, while it is true new DS games are still being released and sold, the release of the 3ds has marked it's decline. I get the feeling the massive first year price cut of the 3ds is going to help speed things up. That's why I said "almost" dead. It's not dead yet, but it's looking like it's not going to last much longer. Of course, that's just my guess. Anyway, I am willing to wait a little while for a DS adapter while the N64/Game Boy Adapter satisfies me and my cousins with more classics once I manage to get one from Stone Age Gamer, assuming that they get some this time.

For many Nintendo gamers, yes, many people will have bought a 3DS. But you must remember the huge market for casual players, even people who aren't interested in conventional gaming but prefer the mind games like Brain Training.







Anyway, the DS game cards probably work more like SD cards than ROM cartridges (judging by the small number of pins), so the point is moot - even if they weren't encrypted, I doubt they'd work in the Retrode without a load of hardware additions.
Title: Re: Adaptors
Post by: MasterOfPuppets on 10/Jan/2012 04:23:47 PM
Out of curiosity, you said on Twiter that in order to get MBC3 and MBC5 working you will need to cut and re-route a trace. Does this mean that it's either/or, where by doing so you can dump the Pokemon games, but not other games?  And if not, will the newest batch of adapters be able to dump these games also?
Title: Re: Adaptors
Post by: Matthias_H on 10/Jan/2012 06:34:13 PM
Out of curiosity, you said on Twiter that in order to get MBC3 and MBC5 working you will need to cut and re-route a trace. Does this mean that it's either/or, where by doing so you can dump the Pokemon games, but not other games?  And if not, will the newest batch of adapters be able to dump these games also?

The modification will do no harm to other games. It concerns the clock signal on the GB port with is wired to ground in the old version but connected to Retrode I/O in the new version.
Title: Re: Adaptors
Post by: Muzer on 15/Jan/2012 01:24:32 PM
The owner of Consoling Myself has posted a post on Matthias_H's PCB for the Master System/Game Gear adaptor that he designed: http://consolingmyself.co.uk/post/15862512292/retrode-sms-and-gg-adapter-part-2
Title: Re: Adaptors
Post by: JonY on 16/Jan/2012 12:10:18 AM
The owner of Consoling Myself has posted a post on Matthias_H's PCB for the Master System/Game Gear adaptor that he designed: http://consolingmyself.co.uk/post/15862512292/retrode-sms-and-gg-adapter-part-2

I have indeed! Just to let you know, I am now registered on the forum for all the lovely Retrode chat.
Title: Re: Adaptors
Post by: hedwards on 16/Jan/2012 01:43:41 AM
The owner of Consoling Myself has posted a post on Matthias_H's PCB for the Master System/Game Gear adaptor that he designed: http://consolingmyself.co.uk/post/15862512292/retrode-sms-and-gg-adapter-part-2

I have indeed! Just to let you know, I am now registered on the forum for all the lovely Retrode chat.
That was you? Good work, I never got to spend much time playing with that platform, but I'd love to as it was quite nice. It's just a shame that the battery life was so lame.
Title: Re: Adaptors
Post by: Seik on 25/Jan/2012 02:19:22 AM
So there is a new batch of N64 adaptors coming soon? I want to buy a Retrode 2 in combo with it. Is there any precise date about when these will be available? Is there any way to preorder them to be sure I'll get one from this batch? I want to backup my whole games cartridges collection, this seems to be to perfect thing to do this job!

By the way, thanks Matthias for creating this awesome gadget, perfect thing for an old school maniac like myself! XD
Title: Re: Adaptors
Post by: Muzer on 25/Jan/2012 09:09:17 AM
Not yet; the only thing we have is the estimated date of Q2 2012.
Title: Re: Adaptors
Post by: gadgetoid on 31/Jan/2012 03:44:49 PM
If anyone needs just an N64 adaptor then I have one which, I think, still works. I'll test it.

I screwed up the GBA/GB cartridge slot soldering, it could probably be rescued by someone with the necessary skills.

I'm waiting for pre-made adaptors to land, so I have zero chance of messing them up. And I also specifically wanted the N64/GBA one for GBA games... making my botched one a little useless for me.
Title: Re: Adaptors
Post by: MasterOfPuppets on 10/Feb/2012 10:07:55 PM
Out of curiosity, is "Q2 2012" for the N64/GBx adapters fiscal year (US - January 1, 2012 - March 31, 2012, or another country's) or April, May, June?
Title: Re: Adaptors
Post by: Matthias_H on 10/Feb/2012 11:41:42 PM
Western calendar. I don't see how taxes should be able to speed me up here. :)
Title: Re: Adaptors
Post by: MasterOfPuppets on 11/Feb/2012 04:27:28 AM
Sounds good. No hurry, I'd much rather have a polished product instead of a rushed one.
Title: Re: Adaptors
Post by: Matthias_H on 13/Feb/2012 09:02:26 PM
No ColecoVision adapter on the horizon whatsoever. I am not in the possession of any Coleco hardware.
Title: Re: Adaptors
Post by: Muzer on 13/Feb/2012 09:46:33 PM
OK; deleted.
Title: Re: Adaptors
Post by: JonY on 13/Feb/2012 10:34:45 PM
I am going to make a start on an Atari Lynx plug-in adapter soon, you can add that to the list if you like.
Title: Re: Adaptors
Post by: Muzer on 14/Feb/2012 01:12:22 AM
Nice! Good luck with that! I have a Lynx myself, though not many games sadly.
Title: Re: Adaptors
Post by: Damien on 14/Feb/2012 05:41:04 PM
Will the GB adapter be plugged in the SNES slot? I'd like to butcher a Super Game Boy to fit the adapter in.
Title: Re: Adaptors
Post by: Matthias_H on 14/Feb/2012 05:47:08 PM
Will the GB adapter be plugged in the SNES slot? I'd like to butcher a Super Game Boy to fit the adapter in.
No, sorry. the adapter goes into the Sega slot. Besides, last time I checked, the SGB was too fat to fit into the SNES slot.
Title: Re: Adaptors
Post by: Muzer on 14/Feb/2012 07:28:54 PM
Will the GB adapter be plugged in the SNES slot? I'd like to butcher a Super Game Boy to fit the adapter in.
No, sorry. the adapter goes into the Sega slot. Besides, last time I checked, the SGB was too fat to fit into the SNES slot.


The PAL one fits fine for me, you just get the ROM for the SGB itself (as suspected).
Title: Re: Adaptors
Post by: Matthias_H on 14/Feb/2012 07:47:19 PM
I think he wanted to gut it, and put the Retrode GB adapter in.
Title: Re: Adaptors
Post by: drag0nneus on 15/Feb/2012 03:58:40 AM
Just wanted to add that the 32x while plugged into the retro gold genesis port will rip 32x games fine, ive had no problems with that.
Title: Re: Adaptors
Post by: Damien on 15/Feb/2012 09:23:21 AM
I think he wanted to gut it, and put the Retrode GB adapter in.

Indeed that's what I would like to do, I have a faulty SGB at home that I don't know what to do with.
Title: Re: Adaptors
Post by: MasterOfPuppets on 20/Feb/2012 11:56:55 PM
I just found out that one of my Game Boy Color games (Kirby Tilt 'n' Tumble) uses MBC-7 and EEPROM to save.  Is it known if this game will work at all with the adapter?
Title: Re: Adaptors
Post by: Matthias_H on 21/Feb/2012 01:21:21 AM
I just found out that one of my Game Boy Color games (Kirby Tilt 'n' Tumble) uses MBC-7 and EEPROM to save.  Is it known if this game will work at all with the adapter?

Not known until someone gives it a try. There is little documentation on the MBC7 bank controller. EEPROM saves and the accelerometer gimmick will not work, that's for sure.
Title: Re: Adaptors
Post by: JonY on 28/Feb/2012 11:49:15 AM
You can add a Sega Pico adapter to the list now: http://www.retrode.org/2012/02/sega-pico-plug-in-adapter/ (http://www.retrode.org/2012/02/sega-pico-plug-in-adapter/)
Title: Re: Adaptors
Post by: Muzer on 28/Feb/2012 01:40:54 PM
Done :)
Title: Re: Adaptors
Post by: artfulfox on 16/Mar/2012 10:44:16 PM
I really hope that there will be an adapter for the original NES... I purchased the Retrode2 just so I could play my old games, but I mistakenly thought that they were SNES. I was wrong :(
I have *some* N64 games, but most of the cartridges that I have are NES.
Title: Re: Adaptors
Post by: Matthias_H on 16/Mar/2012 11:30:45 PM
Sorry to hear about your confusion about SNES/NES. I'm afraid my plans for an NES plug-in are pretty low on the priority list (like, page 3 or 4 in a 10pt font) so I can't make any promises there. One thing I can promise is that, should there ever be a NES plug-in, it will be nowhere nearly as much fun to use as the other cartridges, because for every game you put in you will have to make 4 or more settings by hand. NES cartridges were clearly not designed for easy dumping :-)
Title: Re: Adaptors
Post by: Muzer on 17/Mar/2012 12:51:32 PM
Just out of interest, would you do all that via retrode.cfg, or would you consider using switches on the unit itself? I would guess the latter would make it a lot less fiddly, though would of course bring the price up a little (and it would need either good labels or good documentation else it would be more confusing ;)).
Title: Re: Adaptors
Post by: Matthias_H on 17/Mar/2012 01:56:53 PM
No plans yet.
Title: Re: Adaptors
Post by: MasterOfPuppets on 31/Mar/2012 11:12:02 PM
Is the Neo Geo Pocket plugin supported in the firmware? It says it is on the list but I see nothing about it in the config.
Title: Re: Adaptors
Post by: Matthias_H on 31/Mar/2012 11:17:07 PM
There are currently two versions of NGP plug-ins supported in the firmware; my own (Sega slot) and ponrev's version (SNES slot). The file extension is hardcoded to .ngp since the config can be at most 1K :)
Title: Re: Adaptors
Post by: MasterOfPuppets on 01/Apr/2012 12:18:58 AM
Good to hear! Didn't know there were two adapters.
Title: Re: Adaptors
Post by: Seik on 10/Apr/2012 12:42:16 AM
(http://i.imgur.com/FKxN9.jpg)

Can't. Wait.
Title: Re: Adaptors
Post by: Matthias_H on 27/Apr/2012 12:45:55 AM
Little update re: the three adapters I've currently got in the pipeline (SMS, N64, GBx). Everything will be delayed a bit -- more Q3 or Q4 than Q2/2012, I'm afraid. On the other hand, the N64 one is VERY likely to get controller ports (https://twitter.com/#!/Retrode/status/195551519200911362). The GBx will come with cartridge auto-detection (in earlier versions, you'd have to hit a reset button to trigger re-detection).
Title: Re: Adaptors
Post by: Muzer on 27/Apr/2012 08:07:04 AM
Updated first post with details :)
Title: Re: Adaptors
Post by: Zerker on 28/Apr/2012 12:24:33 PM
Let me pre-order and give you more money :D
Title: Re: Adaptors
Post by: Adr990 on 01/May/2012 02:19:22 PM
Little update re: the three adapters I've currently got in the pipeline (SMS, N64, GBx). Everything will be delayed a bit -- more Q3 or Q4 than Q2/2012, I'm afraid. On the other hand, the N64 one is VERY likely to get controller ports (https://twitter.com/#!/Retrode/status/195551519200911362). The GBx will come with cartridge auto-detection (in earlier versions, you'd have to hit a reset button to trigger re-detection).

Does this mean the Retrode 2 will be able to handle N64 Controllers from the Adapter?

Great process!!

I really want to backup my saves, and replace the battery and game on. :)
Lots of SNES and Gameboy and N64 games to save here.

And of course play my games with this device on my HDTV with the original controllers and cartridge is amazing!

I did read that the Gameboy can't re write the save files back to the cartridge at this moment?
Or is that already fixed?

Thanks for your time!
Title: Re: Adaptors
Post by: Matthias_H on 01/May/2012 07:29:24 PM
Does this mean the Retrode 2 will be able to handle N64 Controllers from the Adapter?
[...]
I really want to backup my saves, and replace the battery and game on. :)
Lots of SNES and Gameboy and N64 games to save here.
[...]
I did read that the Gameboy can't re write the save files back to the cartridge at this moment?
Or is that already fixed?
In the same order:

My current plan is to build the N64 adapter in a similar way to the Codemasters J-Carts, with two extra controller ports on board. Since I'm still waiting for the shipment of a controller, I haven't had the opportunity for some serious development yet.

Yep, at the moment GB can only read but not write saves (SRAM only; don't know if there are any other types). It's not a "fix" that's missing but something that I need to sit down on, and implement. Hope to have it done in time for the next production run (the more features are on the factory firmware, the more folks can happily use their Retrode without additional updates).

N64 saves of any kind are currently not supported. If at all technically possible, they will take a long time to get right.
Title: Re: Adaptors
Post by: Adr990 on 01/May/2012 07:49:48 PM
Good thing to hear about the Gameboy save backup coming along. :)

As for the N64, I suppose as those are newer they will hold on for a longer while, so no hurry there then. haha

Thanks for your reply, and thanks for Retrode!
Title: Re: Adaptors
Post by: Matthias_H on 01/May/2012 09:58:56 PM
N64 and GBA mostly use nonvolatile saves (flash, EEPROM) (http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_list.html), so data retention shouldn't be that much of an issue there anyway.
Title: Re: Adaptors
Post by: Adr990 on 02/May/2012 01:23:14 AM
Hmm yea I just thought of that too actually, but you said it way before me posting now.

So that's no big deal indeed, on the N64 it's just a handful I believe, and those you can probably transfer to the Memory pak.

As for the GBA, I think there are more battery cartridges on the GBA. But even so, not much.

Now hopefully the Retrode will be in my hands very soon, really excited for it.
Also for the fact that I can play games on my flatscreen without having this blurred picture ofcourse. :)
Title: Re: Adaptors
Post by: Ness and Sonic on 03/May/2012 04:21:07 AM
I wonder how many people would be interested in Atari Jaguar adapter. I don't own any Jaguar or Master System games yet, but I might consider buying the adapters and looking for used games for those systems.
Title: Re: Adaptors
Post by: MasterOfPuppets on 03/May/2012 03:24:23 PM
I wonder how many people would be interested in Atari Jaguar adapter.

I was actually looking into building a Jaguar adapter and have searched for it multiple times but cannot find the pinout.  If someone has it and can post it that would be helpful for someone.
Title: Re: Adaptors
Post by: Matthias_H on 03/May/2012 04:12:15 PM
I wonder how many people would be interested in Atari Jaguar adapter. I don't own any Jaguar or Master System games yet, but I might consider buying the adapters and looking for used games for those systems.

I'll take one too! :)
Title: Re: Adaptors
Post by: Ness and Sonic on 03/May/2012 05:43:45 PM
I was actually looking into building a Jaguar adapter and have searched for it multiple times but cannot find the pinout.  If someone has it and can post it that would be helpful for someone.

I managed to find this:

http://justclaws.atari.org/devcats/dox/cartridge.htm#CART

Hope it helps.
Title: Re: Adaptors
Post by: JonY on 03/May/2012 05:48:49 PM
I wonder how many people would be interested in Atari Jaguar adapter.
I was actually looking into building a Jaguar adapter and have searched for it multiple times but cannot find the pinout.  If someone has it and can post it that would be helpful for someone.

I was going to have a look into this when I got the Atari Lynx adapter working (not quite there yet), now I don't have to :)

I found this when I was looking for Jaguar cartridge info (http://justclaws.atari.org/devcats/dox/cartridge.htm#CART) ...Doh, few seconds late on that one (Ness and Sonic posted a link to the same docs while I was typing this).
Title: Re: Adaptors
Post by: MasterOfPuppets on 03/May/2012 06:46:37 PM
Thanks to both of you for the info!

I was going to have a look into this when I got the Atari Lynx adapter working (not quite there yet), now I don't have to :)

If I can make it. I'll look into it, but can't promise anything.

EDIT: I just saw that the Jaguar has 31 data lies, which the SNES or Genesis doesn't have half of that.  I'm not an electronics expert, but I have a feeling that would be a problem.
Title: Re: Adaptors
Post by: Matthias_H on 03/May/2012 08:03:00 PM
It's all about the pin count. If the total number of lines needed is more than, say, 40, things get VERY messy.
Title: Re: Adaptors
Post by: Muzer on 03/May/2012 09:47:43 PM
I don't have a Jaguar, but I would consider getting one if there were a Retrode plugin ;)
Title: Re: Adaptors
Post by: Pickle on 25/May/2012 02:25:39 PM
Just had my retrode2 arrive yesterday and worked as expected.
Looking forward to the public release of the upcoming adapters (mostly n64)
Title: Re: Adaptors
Post by: teameurope on 29/May/2012 09:42:12 AM
Hi!

I'm the one, who made the SEGA PICO adapter! if someone is interested in such an adapter, i can now offer to make one or two of them! As i have to destroy an console for each adapter, and also a Megadrive-Cartridge and need about 2-3hours to wire everything together...the price will be about 100eur for each!

What you will get, will look something like that:
(http://www.abload.de/img/fotoix86u.jpg)

This adapter can currently read about 90% of all PICO games, the other 10% would need a firmware-update for the retrode, as it reads the games too fast currently.

just contact me: crazy2001@cooltoad.com

regards,
crazy

Title: Re: Adaptors
Post by: ICEknight on 29/May/2012 07:18:53 PM
Wouldn't it be possible to make adapters like this without actually destroying SEGA Pico units?
Title: Re: Adaptors
Post by: teameurope on 29/May/2012 08:01:34 PM
no! the pinout-layout of the PICO is extremely unique...it's not possible to use any other slot. we already tried many other slots, but none worked...so it's the only possible way to built a working adapter!

btw. you get japanes PICO consoles cheap in Japan (for about 1 - 2 euro) but the shipping to Europe costs about 65 euro for each console! So if you find someone in Japan who would wire such an adapter, the costs would be reduced to maybe 20euro per adapter!
Title: Re: Adaptors
Post by: pantra on 03/Jun/2012 01:18:46 PM
As for the N64, I suppose as those are newer they will hold on for a longer while, so no hurry there then. haha

AFAIK the N64-carts don't use batteries but EEPROMs to keep saves. If that's true, your saved games should indeed be safe for a looooooong time! :)
Title: Re: Adaptors
Post by: Matthias_H on 04/Jun/2012 01:05:15 AM
Hi!

I'm the one, who made the SEGA PICO adapter!

Just out of curiosity, does your adapter also play the games on a regular Mega Drive console?
Title: Re: Adaptors
Post by: teameurope on 05/Jun/2012 06:53:25 PM
Quote
Just out of curiosity, does your adapter also play the games on a regular Mega Drive console?

never tested this. but i don't think so, the Pico uses a modified Megadrive Hardware, other Sound-Hardware! And how do you want to control PICO Games on a Megadrive? You don't have a Pen, Touchpad or anything....

so maybe the games boot...but you won't have sound and can't control anything!
Title: Re: Adaptors
Post by: HowlingBlue on 11/Jun/2012 10:55:00 PM
Hey Matthias, regarding the SMS plug-in, would a Card Catcher (http://segaretro.org/Card_Catcher) work to get dumps of Sega Cards?

As far as I know, all the Card Catcher does is redirect the pins, but I know that there are all sorts of oddities regarding the differences between Japanese and American pinouts for the SMS, so I thought I'd ask.

 I recently picked up a set of SMS games at a garage sale, and some of them are Sega Cards, so I'm hoping this will work so that I can dump them all.

Thanks!
Title: Re: Adaptors
Post by: JonY on 12/Jun/2012 11:27:56 PM
Hey Matthias, regarding the SMS plug-in, would a Card Catcher (http://segaretro.org/Card_Catcher) work to get dumps of Sega Cards?

As far as I know, all the Card Catcher does is redirect the pins, but I know that there are all sorts of oddities regarding the differences between Japanese and American pinouts for the SMS, so I thought I'd ask...

From reading that article, the Card Catcher just maps signals to the relevant pin on the Mark III connector. As the Master System and Mark III carts are not pin-compatible, it wouldn't work plugged into the Master System plug-in adapter. Shame really as it would be a very neat solution for reading the Sega card games.

Sounds like you should be able to make one that does work though, just map the correct signals from the card edge to the Master System edge.

Sega pinouts (http://www.smspower.org/maxim/Documents/Pinouts)

edit: my poor spelling :)
Title: Re: Adaptors
Post by: HowlingBlue on 13/Jun/2012 03:05:40 AM
Quote
From reading that article, the Card Catcher just maps signals to the relivant pin on the Mark III connector. As the Master System and Mark III carts are not pin-compatible, it wouldn't work plugged into the Master System plug-in adapter. Shame really as it would be a very neat solution for reading the Sega card games.

Sounds like you should be able to make one that does work though, just map the correct signals from the card edge to the Master System edge.

Ah! You're right, I didn't notice that.

Hmm, I'll have to get more creative.... I guess one could create a more direct adapter, but I hate circuits (and have a crippling inability to solder correctly besides), so perhaps I can find some odd set of adapters that could work?

I wonder if this odd converter (http://www.tototek.com/store/index.php?main_page=product_info&cPath=1_6_12&products_id=74) from Tototek plus the Card Catcher would work in the Retrode... or just with games at all in general.
Title: Re: Adaptors
Post by: JonY on 13/Jun/2012 11:44:47 AM
I wonder if this odd converter (http://www.tototek.com/store/index.php?main_page=product_info&cPath=1_6_12&products_id=74) from Tototek plus the Card Catcher would work in the Retrode... or just with games at all in general.

That adapter was mentioned in the Does the Master System adapter allow for Mark III cartridges? (http://forum.retrode.org/index.php/topic,30.0.html) thread, where I said that it wouldn't work in the Retrode.

However, I see no reason why it wouldn't work with a card catcher, a Sega Card and a Mega Drive though.
Title: Re: Adaptors
Post by: Seik on 20/Jul/2012 01:08:04 AM
So is there any news about the N64/Gameboy plug-in? Last news I heard is that there was going to be N64 controller ports, which is awesome.

How's the project going? Any release date soon? :)
Title: Re: Adaptors
Post by: Matthias_H on 21/Jul/2012 04:41:18 AM
Still haven't found a source for cartridge shells, so in the worst case it may end up being bare boards... :(
Title: Re: Adaptors
Post by: Seik on 28/Jul/2012 05:54:16 AM
Oh, that's too bad indeed.  :(

Though in my case, as long as it does the job of extracting my library I'll be a happy man! So you can still count on me to dip for it!  :P
Title: Re: Adaptors
Post by: Steeds on 28/Jul/2012 11:03:18 AM
For the sake of my sanity, does anyone have a link to a table/chart for voltages for the cartridge adapters? Mainly the nintendo carts.

Thank you.
Title: Re: Adaptors
Post by: Muzer on 28/Jul/2012 04:39:46 PM
Oh! I'll add that to the first post now. I knew it was missing something; surprised nobody else mentioned it earlier!
Title: Re: Adaptors
Post by: Steeds on 28/Jul/2012 10:19:59 PM
Oh! I'll add that to the first post now. I knew it was missing something; surprised nobody else mentioned it earlier!

You Absolute star! 8) I swear i saw a table before but couldn't find it anywhere. with the retrode1, i never knew when to connect the voltage adapter and flip the switch on the retrode2. Going test me carts with both me retrodes now!
Title: Re: Adaptors
Post by: Steeds on 29/Jul/2012 10:08:47 AM
Ok, now i'm really confused. The Game boy game (tetris) worked with the regulator but the GBA and N64 carts didn't. they both only worked without it.

Whats going on?
Title: Re: Adaptors
Post by: Muzer on 29/Jul/2012 02:08:39 PM
Well, I just double-checked and the GBA and N64 definitely take 3.3V. Is your regulator definitely supplying that?
Title: Re: Adaptors
Post by: Steeds on 29/Jul/2012 08:31:27 PM
Well, I just double-checked and the GBA and N64 definitely take 3.3V. Is your regulator definitely supplying that?

It's the black plug that comes with the adaptors that matthias made. Have no other way to confirm Voltage and amp output. Can anyone else confirm this?

Here's a quote on the plug-in page (http://www.retrode.org/plug-in-adapters/) on the main site:

Quote
Since N64 and GBA run at 3.3V instead of the Retrode’s 5V, there is a slight risk of cart damage without an additional voltage converter (though I’ve yet to fry my first GBA or N64 cartridge, and I always use 5V).

Please note it is the "gold" retrode with the limited first production run N64/GBA adaptors.
Title: Re: Adaptors
Post by: Matthias_H on 29/Jul/2012 09:15:08 PM
How exactly did you test whether something "works" or not? I can't quite seem to figure out from your description.
Title: Re: Adaptors
Post by: Steeds on 29/Jul/2012 09:57:24 PM
How exactly did you test whether something "works" or not? I can't quite seem to figure out from your description.

My bad. When the usb regulator was connected, the Game boy cart would download normally but if the GBA cart (Final fantasy tactics) and/or N64 cart (goldeneye) is connected then the retrode would error on connection or the file would be unreadable. take out the regulator and connect it directly and both carts would read normally. Is this expected behaviour or a total fluke on my end?
Title: Re: Adaptors
Post by: Matthias_H on 30/Jul/2012 01:34:09 AM
Have you tried hitting the reset button on the Retrode after all was connected?
Title: Re: Adaptors
Post by: Zerker on 04/Aug/2012 12:28:52 PM
For cartridge shells, I recommend just grabbing some crap gameboy games from a used games store/pawn shop and gutting them :). I can help if you want.
Title: Re: Adaptors
Post by: zin0099 on 04/Aug/2012 11:13:54 PM
hello i finally got a retrode in the mail last wed of july and was very happy with it! just posting to let u all know sufami turbo does boot but will not load game so it doesn't work
Title: Re: Adaptors
Post by: Matthias_H on 05/Aug/2012 12:07:54 AM
For cartridge shells, I recommend just grabbing some crap gameboy games from a used games store/pawn shop and gutting them :). I can help if you want.

Thanks for your offer! I'd need Genesis/MegaDrive carts for the plug-ins, though, and at least 1000 of them. Wouldn't want to put you through the trouble for that :D
Title: Re: Adaptors
Post by: Ness and Sonic on 05/Aug/2012 02:57:54 AM
Maybe having retrode owners donate their old game genie/action replay carts would help. I mean, since they can run the games with emulators and can use cheats that way, what's the point of keeping those things? Just a thought on how you could get a few carts. It may not be enough, but it is a start.
Title: Re: Adaptors
Post by: Matthias_H on 05/Aug/2012 04:05:44 AM
I should add that they have to be cheap, too. Shipping a cartridge across the globe costs more than making one. Then, someone would have to machine a slot in all of them. While I'm sure lots of folks would donate their cart shells, there really is no alternative to custom production.
Title: Re: Adaptors
Post by: Ness and Sonic on 05/Aug/2012 07:01:34 AM
Well, it's your call. I hope to see the adapters available on the Stone Age Gamer site in the near future.
Title: Re: Adaptors
Post by: emuDrache on 05/Aug/2012 03:52:32 PM
What would a custom run cost? I know that you said the mold is heavy and costs out the ying-yang..
Title: Re: Adaptors
Post by: Matthias_H on 05/Aug/2012 06:02:13 PM
I'm in contact with people who have a mold and offer a competitive price for cartridges (even with a custom logo stamped on the back :)). The issue of cutting the slots is still open, though.
Title: Re: Adaptors
Post by: Seik on 26/Aug/2012 06:24:41 AM
Last time I checked up you seemed to be missing cartridges/shells and now you got them? That's great! :D

Any update? Can't wait to buy these things! (N64/GB plug-ins) :P
Title: Re: Adaptors
Post by: Matthias_H on 26/Aug/2012 05:31:47 PM
I can get shells, but that alone doesn't make a finished product. For the time being, I'm thinking about a bare-PCB run to get at least some plug-ins out soonish.
Title: Re: Adaptors
Post by: JonY on 26/Aug/2012 06:15:53 PM
How about offering them with a blank shell, to be cut by the purchaser?
Title: Re: Adaptors
Post by: Matthias_H on 26/Aug/2012 08:01:45 PM
How about offering them with a blank shell, to be cut by the purchaser?
That could be an option, but only for the GBx and the SMS plug-ins that can be cut with a knife/hacksaw/etc. N64 requires two large round cutouts, and that won't be much fun unless you have the tools for it.
Title: Re: Adaptors
Post by: Seik on 27/Aug/2012 03:18:25 AM
I can get shells, but that alone doesn't make a finished product. For the time being, I'm thinking about a bare-PCB run to get at least some plug-ins out soonish.

Well, in my case, shell or not, I'll buy it in a heartbeat as soon as I know its available! :P

I might even try to make a case for it myself, why not.
Title: Re: Adaptors
Post by: newbie2 on 31/Aug/2012 04:41:45 AM
I can get shells, but that alone doesn't make a finished product. For the time being, I'm thinking about a bare-PCB run to get at least some plug-ins out soonish.

Well, in my case, shell or not, I'll buy it in a heartbeat as soon as I know its available! :P

I might even try to make a case for it myself, why not.

Same. The retrode I ordered hasn't arrived yet, but it'd be awesome to order a gameboy or n64 adapter.
Title: Re: Adaptors
Post by: Matthias_H on 02/Sep/2012 08:33:17 PM
SMS, N64, GBx adapters now available for pre-order (https://www.retrode.com/plug-in-adapters)!

Cheers,
Matthias
Title: Re: Adaptors
Post by: korori on 02/Sep/2012 09:04:31 PM
For users in the States do we pre-order through you are will Stone Age Gamer be getting them.


Korori
Title: Re: Adaptors
Post by: Matthias_H on 03/Sep/2012 07:09:45 AM
I haven't worked out anything with SAG yet, but I guess they'll have some too at a later point. Preorders from retrode.com will be the first to be fulfilled.
Title: Re: Adaptors
Post by: Seik on 04/Sep/2012 11:18:34 PM
Holy shhhh-

Its done, I paid for a N64/GB adapter. :D
Title: Re: Adaptors
Post by: nico on 14/Oct/2012 02:36:44 PM
Where is Firmware v0.18b alpha ?
Title: Re: Adaptors
Post by: MasterOfPuppets on 14/Oct/2012 04:07:00 PM
Where is Firmware v0.18b alpha ?

Retrode 1 (http://retrode.com/files/firmware/Retrode1-v0.18b_alpha.zip)

Retrode 2 (http://retrode.com/files/firmware/Retrode2-v0.18b_alpha.zip)
Title: Re: Adaptors
Post by: nico on 14/Oct/2012 05:18:06 PM
Thanks!
Title: Re: Adaptors
Post by: MasterOfPuppets on 15/Oct/2012 04:19:35 PM
Thanks!

No problem!
Title: Re: Adaptors
Post by: MasterOfPuppets on 21/Oct/2012 08:52:32 PM
Maybe Virtual Boy should be added to the homepage poll. There seemed to be a bit of interest for one over the various blog posts talking about its creation.
Title: Re: Adaptors
Post by: nico on 23/Oct/2012 11:10:23 AM
I made PCE Adapter.
But, I cant use this with v0.18b.
v0.17h is no problem.
Title: Re: Adaptors
Post by: Matthias_H on 23/Oct/2012 08:11:49 PM
I made PCE Adapter.
But, I cant use this with v0.18b.
v0.17h is no problem.

Could you be more specific - what files do you get? v0.18b is designed to read both TG16 and PCE HuCards through a TG16 adapter.
Title: Re: Adaptors
Post by: nico on 24/Oct/2012 08:25:34 PM
In v0.18b,
 PC can't read Retrode2 with HuCards.
 (PC can't display Retrode2 in "My Computer".)
 But, PC can read Retrode2 with SNES Cart.

In v0.17h,
 PC can read both Hucards and SNES Cart.

My PC is Win7 32bit.
Title: Re: Adaptors
Post by: Matthias_H on 26/Oct/2012 04:27:02 AM
Thank you for your report. Firmware 0.18b alpha is designed for TG16 wiring (data lines in reverse order) but has not been tested on either PCE or TG16 adapters. If it works for you, please keep on using v0.17 until I find the time to look into this.
Title: Re: Adaptors
Post by: Seik on 03/Nov/2012 06:55:12 PM
Now that we're two months post-preorders. Is there any news or an approximation of a future release date? I'm hungry for news. :P

(I'm talking about the N64/GB adapters.)
Title: Re: Adaptors
Post by: Ness and Sonic on 12/Nov/2012 03:46:54 PM
While searching for TG16/PCE connectors, I managed to find this: http://www.pcenginefx.com/forums/index.php?topic=12139.0 I'm not sure if it would be helpful in production of TG16 adapters or not, but I'm posting it here in the off chance that it might.
Title: Re: Adaptors
Post by: Matthias_H on 12/Nov/2012 07:03:22 PM
Now that we're two months post-preorders. Is there any news or an approximation of a future release date? I'm hungry for news. :P

(I'm talking about the N64/GB adapters.)

No news; everything still looks good for our initial projection of Dec 31 (or earlier).

While searching for TG16/PCE connectors, I managed to find this: http://www.pcenginefx.com/forums/index.php?topic=12139.0 I'm not sure if it would be helpful in production of TG16 adapters or not, but I'm posting it here in the off chance that it might.

Modifying PCI slots sounds like lot of manual labour (adding roughly $2/minute on the final price).
Title: Re: Adaptors
Post by: Ness and Sonic on 12/Nov/2012 07:27:08 PM
Well, the first post had a link to a site the sells 38 pin connectors for about $2 each. (Even if that site is not selling them in bulk, maybe you could find out if they are getting them from another supplier and see if you can order them from that company if you think they'd work.)
Title: Re: Adaptors
Post by: Matthias_H on 12/Nov/2012 08:53:14 PM
Oh that. Not a cartridge slot but a pin header. Won't be of much use for our purpose.
Title: Re: Adaptors
Post by: Ness and Sonic on 12/Nov/2012 09:12:20 PM
Oh. I was thinking it could be arranged properly then placed into an SNES shell with a custom slot the size of a TG16 game to create something that looks like a Super Game Boy. Combined, the shell and pin header would make a cartridge slot. I'll just take your word for it, though.
Title: Re: Adaptors
Post by: Matthias_H on 12/Nov/2012 10:49:41 PM
No, you need proper (springy) contacts for halfway reliable connection. These pins won't push themselves down on the cartridge on their own.
Title: Re: Adaptors
Post by: Ransom on 14/Nov/2012 05:02:27 AM
Ness and Sonic:
For a one-off you might be able to bend a pin header into a usable connector, like was done here: http://www.ppl-pilot.com/logger/.  This of course assumes that the header's spacing matches the contacts on the card, and that you also fabricate a way to keep the card from moving around.  Even if it works, it's tedious and fiddly, not very repeatable, and probably rougher on the card's contacts than you want to be.  Certainly not feasible for mass production.

Matthias:
Is there any update on the possibility of Atari 2600 adapter boards?
Title: Re: Adaptors
Post by: Matthias_H on 14/Nov/2012 06:42:24 AM
ad 2600 plugin: No update, still a possibility :)
Title: Re: Adaptors
Post by: pantra on 23/Nov/2012 12:03:38 AM
ad 2600 plugin: No update, still a possibility :)
I suppose there isn't any update on a (messy but hopefully still possible) NES-adapter plugin either, right?  ;)
And still, this would be sooo cool to happen! It seems next to impossible to get any pre-assembled device that lets you dump NES carts (good luck tracking down a copyNES). When the adapters get released, I can see the Retrode become pretty much the universal goto-device for dumping carts and preserving savegames. An NES-adapter would be icing on the cake.  :)
Title: Re: Adaptors
Post by: Matthias_H on 23/Nov/2012 02:17:02 PM
Believe me: if there ever is an update on something as unlikely as that NES adapter, you wouldn't have to ask me because I'd already have told on all channels.
Title: Re: Adaptors
Post by: DaveD on 09/Dec/2012 05:47:27 PM
Sorry if this has already been asked before. Are those new adapters (the ones coming out around the end of the month) compatible with the old Retrode 1.(IE the one that has a case made out of gold metal)
Title: Re: Adaptors
Post by: Matthias_H on 09/Dec/2012 09:20:10 PM
Sorry if this has already been asked before. Are those new adapters (the ones coming out around the end of the month) compatible with the old Retrode 1.(IE the one that has a case made out of gold metal)
Yes, they are! A firmware update will be required for full compatibility.
Title: Re: Adaptors
Post by: BFC on 28/Dec/2012 12:29:14 PM
Hello everyone

there appear to be some people in here who might be able to help out. I really think this is a great hardware but I'd love to see improved support for unlicensed games in the firmware - expecially for the Game Boy system. For example I own several games of Sachen's library for the GB/GBC which appear to have some timing issues when reading with the retrode.

When I first tried with the old 0.16 firmware Thunder Blast Man and Jurassic Boy II could be read (JB II only with "forced system"), but the whole dumps consisted of blocks that were duplicated twice before new data appeared. Only Beast Fighter, the only b/w game was correct the first time. Now with the newer firmware (tried 0.18 at least) both previously undumpable games can be read correctly. However I got another cart (Street Hero) that produces duplicated data again. Funny enough returning to the old 0.16 I get repeated blocks as well but those consits of the "missing" blocks so technically you could combine both reads. Still there is another problem: The header cannot be read correctly. No internal name is shown - the first 32k are incorrect because you get a lot of redundant data here again which neither firmware is able to fix. My guess is this is all more or less timing related. Is there anyone (Muzer) who feels capable of taking a look at this?

Then we have all the "4 in 1" releases by that company as well as the 31 in 1 Mighty Mix cart. For all those you can only read 32k similar to other devices of that kind. It would be awesome to see proper support for all these games in the retrode some day.
Title: Re: Adaptors
Post by: Seik on 02/Jan/2013 11:23:46 PM
Happy new year to all of you guys!

Any news about the N64/GB plug-ins now that we entered the new year? :P

Title: Re: Adaptors
Post by: MasterOfPuppets on 03/Jan/2013 03:46:17 AM
Happy new year to all of you guys!

Any news about the N64/GB plug-ins now that we entered the new year? :P

I got an e-mail saying mine will be shipping the week of January 14th.
Title: Re: Adaptors
Post by: Seik on 04/Jan/2013 03:09:22 PM

I got an e-mail saying mine will be shipping the week of January 14th.

Really?! I didn't get this mail yet, maybe it depends on the region (I'm in Canada). I guess its coming soon then, thanks! :)
Title: Re: Adaptors
Post by: shybry on 05/Jan/2013 07:33:39 PM
Pardon me for quoting a nearly-year-old post, but...

Out of curiosity, you said on Twiter that in order to get MBC3 and MBC5 working you will need to cut and re-route a trace. Does this mean that it's either/or, where by doing so you can dump the Pokemon games, but not other games?  And if not, will the newest batch of adapters be able to dump these games also?

The modification will do no harm to other games. It concerns the clock signal on the GB port with is wired to ground in the old version but connected to Retrode I/O in the new version.

Is this modification documented somewhere? I've got the old GBx/N64 combo adaptor and would like to try my hand at adding MBC3/5 support, but my Google-fu is apparently too weak to find the details.

Looking at http://old.pinouts.ru/Game/CartridgeGameBoy_pinout.shtml and the schematics on http://www.retrode.org/plug-in-adapters/ I'm guessing it's GBx pin 2 that needs to be cut and re-routed, but I'm not sure where to connect it to...?
Title: Re: Adaptors
Post by: Matthias_H on 08/Jan/2013 06:50:44 AM
Hi folks,
In case you were wondering about the recent lack of communication from my side, here is why (http://www.retrode.org/2013/01/a-personal-message/). Please be a bit more patient while I get my life sorted out.
Title: Re: Adaptors
Post by: HowlingBlue on 11/Jan/2013 03:21:04 AM
Hi folks,
In case you were wondering about the recent lack of communication from my side, here is why (http://www.retrode.org/2013/01/a-personal-message/). Please be a bit more patient while I get my life sorted out.

No problem, Matthias. Take as much time as you need to get things in order -- you deserve the time off after the wonderful gift of the Retrode that you have given us.  :)

<------ And now for a completely unrelated message that I would post separately if I didn't hate double-posting so much ------>

I have a question for any of the local plugin experimentors: would an MSX plugin for the Retrode be feasible? I have been considering expanding my cartridge game empire, and while there already exists a device to read MSX cartridges with a PC (http://sunriseformsx.nl/index.php?item=usb-gamereader&action=article&group_id=9&aid=23&lang=EN), the device in question has been unsupported since the XP days, so there is a space for the Retrode to shine here.

There are certainly enough pins on the genesis to one-to-one the MSX's cartridge pinout and then some (here is the pinout for reference (http://www.faq.msxnet.org/connector.html)), so that is not an issue, but I am sure there are other possible issues I know nothing about.

Does anyone have any input?
Title: Re: Adaptors
Post by: Muzer on 12/Jan/2013 01:45:08 AM
Hello everyone

there appear to be some people in here who might be able to help out. I really think this is a great hardware but I'd love to see improved support for unlicensed games in the firmware - expecially for the Game Boy system. For example I own several games of Sachen's library for the GB/GBC which appear to have some timing issues when reading with the retrode.

When I first tried with the old 0.16 firmware Thunder Blast Man and Jurassic Boy II could be read (JB II only with "forced system"), but the whole dumps consisted of blocks that were duplicated twice before new data appeared. Only Beast Fighter, the only b/w game was correct the first time. Now with the newer firmware (tried 0.18 at least) both previously undumpable games can be read correctly. However I got another cart (Street Hero) that produces duplicated data again. Funny enough returning to the old 0.16 I get repeated blocks as well but those consits of the "missing" blocks so technically you could combine both reads. Still there is another problem: The header cannot be read correctly. No internal name is shown - the first 32k are incorrect because you get a lot of redundant data here again which neither firmware is able to fix. My guess is this is all more or less timing related. Is there anyone (Muzer) who feels capable of taking a look at this?

Then we have all the "4 in 1" releases by that company as well as the 31 in 1 Mighty Mix cart. For all those you can only read 32k similar to other devices of that kind. It would be awesome to see proper support for all these games in the retrode some day.

Hello,

Sorry for not replying for a while, I'm afraid I've been a little distracted.

First of all, the standard boring suggestions - have you thoroughly cleaned the contacts with a cotton bud and possibly methylated spirits, etc.?

Are these unlicensed or otherwise unusual games? The 4-in-1 games obviously are, but what about the ones in question? If so, I would expect there could be a physical reason aside from timing issues why the game won't dump correctly - it could be that there's some weird and wacky bankswitching method (mapper) in use that needs support in the Retrode firmware.

Of course, there is a strong possibility it IS timing-related, though I haven't done the calculations to work out how likely in comparison with the A2600 issues.

In general, I don't know enough about how the Game Boy works to help you further aside from these rather general and probably unhelpful statements. I'll make it a priority if I manage to fix the issues I'm currently working on to have a look for you, though. This isn't a promise I'll get things done quickly, mind you, I'm still not as active as I'd like to be with the Retrode, it's my own timing problems ;)

Finally, my build of the firmware that was released as an alpha way back still has some weird, serious issues involving the Retrode freezing randomly when dumping certain games of which I still don't have a vague clue of the cause, though I'm getting new ideas that I'll have to speak to Matthias about in due course, when he's not as busy.
Title: Re: Adaptors
Post by: BFC on 16/Jan/2013 10:44:46 PM
Thanks a lot for the reply!

Yes, the cart is clean. These games are made by Sachen who are well-known for many unlicensed releases on the NES/Famicom.
They also were active on the Game Boy front resulting in several multigame-carts (those contain original Sachen software, not pirated games) and 4-5 ( a matter how you count)
single game releases. So indeed Street Hero is not licensed but what makes me believe there is a timing issue is the fact that the other games were dumpable with the correct
firmware and the data changed from FW to FW without someone actually touching the GB code or adding a Sachen mapper. Slightly different behaviour of the retrode appears to
affect the result of these games.
Title: Re: Adaptors
Post by: Ness and Sonic on 20/Jan/2013 03:52:14 AM
I wonder if the Game Boy one will have ports to hook up with an actual Game Boy (Color/Advance) or Gamecube/Wii. Probably won't, but it is a cool thought.
Title: Re: Adaptors
Post by: JonY on 12/Mar/2013 02:53:38 PM
I have a question for any of the local plugin experimentors: would an MSX plugin for the Retrode be feasible? I have been considering expanding my cartridge game empire, and while there already exists a device to read MSX cartridges with a PC (http://sunriseformsx.nl/index.php?item=usb-gamereader&action=article&group_id=9&aid=23&lang=EN), the device in question has been unsupported since the XP days, so there is a space for the Retrode to shine here.

There are certainly enough pins on the genesis to one-to-one the MSX's cartridge pinout and then some (here is the pinout for reference (http://www.faq.msxnet.org/connector.html)), so that is not an issue, but I am sure there are other possible issues I know nothing about.

Does anyone have any input?

Just having a look at the signals, most of them look okay, but power wise, there is a +12v (pin #48) and a -12v (pin #50). Not knowing anything about the MSX, I have no idea if the standard cartridges have anything on them that require such voltages, but the retrode, in it's default state, does not have any means of outputting +/-12v.
Title: Re: Adaptors
Post by: newbie2 on 14/Mar/2013 02:04:24 AM
Any updates on the ship date Matthias? I'm super excited for the adapters!
Title: Re: Adaptors
Post by: Muzer on 09/Apr/2013 06:16:13 PM
Brilliant, got my adaptors (I'd forgotten I'd ordered them to my university address, typical that they arrive during the easter break ;))

I stupidly forgot to bring my Retrode home though. D'oh! I'll bring some SMS/GB/N64 games to uni to try them out. The adaptors look incredibly professional though.
Title: Re: Adaptors
Post by: Muzer on 16/Apr/2013 12:31:04 AM
Received my adaptors, some thoughts:

* Only tried the SMS one so far. It works beautifully :D
* Took the SMS one apart, and there is indeed space for a GG slot. I'll have to try this... it's slightly annoying that the holes were pre-filled with solder, as it obviously makes it harder to add on, but hey.
* Took the Game Boy one apart, was surprised to find the N64 slot still there! Is it functional? Is there a mod I can perform to make the cartridge detect switch work? I do like the inset cartridge socket, though, makes it look like a small Game Boy player for a Mega Drive ;)
* No surprises under the case of the N64 adaptor, though of course, it's still well-labelled and good-looking.
* The build quality is amazing. Only Matthias could have done it this well, with this much attention to detail down to the Retrode engraving on the back. I do love the economical plastic bags with manual in which they came, as well; they seem to be just the right size - I like minimalistic packaging.

I only think it's a shame the N64 one couldn't have had a bigger label - I have the same qualm about official Mega Drive J-Carts though; something about carts with controller ports on them just seems intrinsically unofficial to my brain. No way it could have been improved ;)
Title: Re: Adaptors
Post by: Pickle on 16/Apr/2013 05:38:18 PM
Just received my adapters last week and thing look good. I was able to tryout the gb/n64 but not the sms.
It took a couple tried with the N64 to get the dumo right, maybe the cart.
The quality appears very good.

On a side note i was messing around with my sonic2 genesis cart and i was pulling it out and the retrode did something to actually cause my laptop to shutdown hard. It even reset the BIOS timer.
Nothing seemed damaged, just had to reset the time and reboot and all was fine. The usb port still worked, but very strange. I plan to never hotswap anymore and reconnect the usb before any cart swap.
Title: Re: Adaptors
Post by: Muzer on 16/Apr/2013 07:38:40 PM
On a side note i was messing around with my sonic2 genesis cart and i was pulling it out and the retrode did something to actually cause my laptop to shutdown hard. It even reset the BIOS timer.
Nothing seemed damaged, just had to reset the time and reboot and all was fine. The usb port still worked, but very strange. I plan to never hotswap anymore and reconnect the usb before any cart swap.

Perhaps you tilted it when pulling out and somehow shorted a line at 5V to one at 0V, causing a short on USB power to which your laptop was (rightly) sensitive? Just a guess.
Title: Re: Adaptors
Post by: Seik on 17/Apr/2013 07:52:54 AM
Got both the N64 and GB plug-ins in the beginning of the months!

Both works perfectly, my only nitpick is that my GB adapter have a little bit of chipped off plastic that wasn't cut properly near the cartridge port, but I don't mind, as long as it does its job I'm a happy man! :)
 
Title: Re: Adaptors
Post by: Pickle on 17/Apr/2013 02:27:50 PM
Perhaps you tilted it when pulling out and somehow shorted a line at 5V to one at 0V, causing a short on USB power to which your laptop was (rightly) sensitive? Just a guess.

Quite possible, I also assume some kind of short had occurred.
Title: Re: Adaptors
Post by: jabara_sun on 26/Apr/2013 07:32:17 AM
Hi,

SMS-Adapter will support Japanese SMS & SG-1000 Series Cartridge with Converter?
They have different pitch and pinout order.
Title: Re: Adaptors
Post by: Matthias_H on 26/Apr/2013 04:30:24 PM
Which converter are you referring to?
Title: Re: Adaptors
Post by: jabara_sun on 03/May/2013 02:34:13 AM
Well...I have tried to find JP to US SMS converter but I can't find any merchandise.
So,I can make that by comparing JP and US SMS pinouts.
But maybe that's not the point.
Title: Re: Adaptors
Post by: JonY on 03/May/2013 10:45:06 PM
Well...I have tried to find JP to US SMS converter but I can't find any merchandise.
So,I can make that by comparing JP and US SMS pinouts.
But maybe that's not the point.

You should indeed be able to build an adapter with a suitable cartridge socket. As you say, the pins are in a different order, but route them through to the correct pins on a megadrive edge connector (no point making a JAP > US/PAL master system adapter, it would probably be a bit unstable), and the retrode should be able to read it.

Some useful links:
Various Sega pinouts (http://www.smspower.org/maxim/Documents/Pinouts)
where to connect the signals to on the megadrive cart (http://consolingmyself.co.uk/post/18692678762/retrode-sms-gg-plug-in-adapter-pin-out)

If you build one, let us know :)
Title: Re: Adaptors
Post by: shybry on 06/May/2013 05:41:59 AM
Requesting once more now that the hiatus is over...

Out of curiosity, you said on Twiter that in order to get MBC3 and MBC5 working you will need to cut and re-route a trace. Does this mean that it's either/or, where by doing so you can dump the Pokemon games, but not other games?  And if not, will the newest batch of adapters be able to dump these games also?

The modification will do no harm to other games. It concerns the clock signal on the GB port with is wired to ground in the old version but connected to Retrode I/O in the new version.

Is this modification documented somewhere? I've got the old GBx/N64 combo adaptor and would like to try my hand at adding MBC3/5 support, but my Google-fu is apparently too weak to find the details.

Looking at http://old.pinouts.ru/Game/CartridgeGameBoy_pinout.shtml and the schematics on http://www.retrode.org/plug-in-adapters/ I'm guessing it's GBx pin 2 that needs to be cut and re-routed, but I'm not sure where to connect it to...?
Title: Re: Adaptors
Post by: abferm on 12/Jul/2013 10:09:43 PM
I would like to request a plugin to read/write PSX memory cards and possibly memory cards for other systems that load games from disks. This would be useful if someone was trying to build an all in one game system like I am.
Title: Re: Adaptors
Post by: tysontomko on 12/Aug/2013 07:51:34 PM
Sorry if this has been covered several times but I haven't been able to find conclusive info searching.

Using the GBx adapter, does the Retrode currently support writing saves back to game boy games? I'm specifically wondering about Pokemon blue for all it's worth.

Thanks!
Title: Re: Adaptors
Post by: tysontomko on 18/Aug/2013 07:23:38 PM
FYI I got this email from Matthias which further proves his awesomeness. Thanks again man!


Quote from: Matthias
Hi,

Writing GB saves (not GBA, mind you) is in preparation and will be included in the next firmware update.

Cheers,
Matthias
Title: Re: Adaptors
Post by: c704710 on 03/Sep/2013 06:22:39 AM
Matthias, There may be a way for you to bypass the complexity of most NES mappers while still providing an NES plugin. Make the plugin adaptor programmable with programmable flash memory. Of course this would increase cost. But, as long as you can match (or beat) the cost of a CopyNES, it will be a marketable product. It would come preloaded with the simple mappers (the work already done). The rest of the mappers would be outsourced to the community.

What port of your computer does the Retrode connect to?:
The front port of course
Title: Re: Adaptors
Post by: Pickle on 03/Sep/2013 01:53:36 PM
c704710, check out the kazzo information at nesdev, its a low cost solution that works well.
Title: Re: Adaptors
Post by: Muzer on 27/Sep/2013 03:58:25 PM
Sorry I haven't been around for a while. I'll update the first post with the plugin on the front page now.
Title: Re: Adaptors
Post by: jabara_sun on 15/Dec/2013 08:33:28 AM
Well...I have tried to find JP to US SMS converter but I can't find any merchandise.
So,I can make that by comparing JP and US SMS pinouts.
But maybe that's not the point.

You should indeed be able to build an adapter with a suitable cartridge socket. As you say, the pins are in a different order, but route them through to the correct pins on a megadrive edge connector (no point making a JAP > US/PAL master system adapter, it would probably be a bit unstable), and the retrode should be able to read it.

Some useful links:
Various Sega pinouts (http://www.smspower.org/maxim/Documents/Pinouts)
where to connect the signals to on the megadrive cart (http://consolingmyself.co.uk/post/18692678762/retrode-sms-gg-plug-in-adapter-pin-out)

If you build one, let us know :)

Thank you very much for showing some useful informations! :)

I made this table via above links.Is it correct?
(European - Japanese Master System connector & MasterSystem - GameGear converter (http://www.smspower.org/uploads/Development/pinouts-ejsmsgg.txt) <I can't understand how to read this.)

            MD Edge
         
            MD Signal
         
            SMS Edge
         
            SMS Signal
         
            JSMS Edge
         
            JSMS signal
         
            A1
         
            gnd
         
            21
         
            GND
         
            B21,B22
         
            GND
         
            A2
         
            +5v
         
            1
         
            +5V
         
            B1
         
            +5V
         
            A3
         
            a7
         
            32
         
            A7
         
            A8
         
            A7
         
            A4
         
            a10
         
            12
         
            A10
         
            A11
         
            A10
         
            A5
         
            a6
         
            31
         
            A6
         
            A7
         
            A6
         
            A6
         
            a11
         
            10
         
            A11
         
            A12
         
            A11
         
            A7
         
            a5
         
            30
         
            A5
         
            A6
         
            A5
         
            A8
         
            a12
         
            33
         
            A12
         
            A13
         
            A12
         
            A9
         
            a4
         
            29
         
            A4
         
            A5
         
            A4
         
            A10
         
            a13
         
            7
         
            A13
         
            A14
         
            A13
         
            A11
         
            a3
         
            28
         
            A3
         
            A4
         
            A3
         
            A12
         
            a14
         
            6
         
            A14
         
            B18
         
            A14
         
            A13
         
            a2
         
            27
         
            A2
         
            A3
         
            A2
         
            A14
         
            a15
         
            11,36
         
            M0-7,A15
         
            B19
         
            A15,A15
         
            A15
         
            a1
         
            26
         
            A1
         
            A2
         
            A1
         
            A16
         
            a16
         
            49
         
            MC-F
         
            
         
            NC?
         
            A17
         
            a0
         
            25
         
            A0
         
            A1
         
            A0
         
            A18
         
            gnd
         
            20
         
            GND
         
            B21,B22
         
            GND
         
            A19
         
            d7
         
            14
         
            D7
         
            A22
         
            D7
         
            A20
         
            d0
         
            24
         
            D0
         
            A15
         
            D0
         
            A21
         
            d8
         
            -
         
            
         
            
         
            
         
            A22
         
            d6
         
            15
         
            D6
         
            A21
         
            D6
         
            A23
         
            d1
         
            23
         
            D1
         
            A16
         
            D1
         
            A24
         
            d9
         
            -
         
            
         
            
         
            
         
            A25
         
            d5
         
            16
         
            D5
         
            A20
         
            D5
         
            A26
         
            d2
         
            22
         
            D2
         
            A17
         
            D2
         
            A27
         
            d10
         
            -
         
            
         
            
         
            
         
            A28
         
            d4
         
            17
         
            D4
         
            A19
         
            D4
         
            A29
         
            d3
         
            18
         
            D3
         
            A18
         
            D3
         
            A30
         
            d11
         
            -
         
            
         
            
         
            
         
            A31
         
            +5v
         
            35,46
         
            +5V,Reset
         
            B1,B2
         
            +5V,CSCN4
         
            A32
         
            gnd
         
            19
         
            GND
         
            B21,B22
         
            GND
         
            B1
         
            N/A
         
            -
         
            
         
            
         
            
         
            B2
         
            N/A
         
            -
         
            
         
            
         
            
         
            B3
         
            N/A
         
            -
         
            
         
            
         
            
         
            B4
         
            a8
         
            8
         
            A8
         
            A9
         
            A8
         
            B5
         
            a9
         
            9
         
            A9
         
            A10
         
            A9
         
            B6
         
            a17
         
            5
         
            M8-D
         
            
         
            NC?
         
            B7
         
            a18
         
            -
         
            
         
            
         
            
         
            B8
         
            a19
         
            -
         
            
         
            
         
            
         
            B9
         
            a20
         
            -
         
            
         
            
         
            
         
            B10
         
            a21
         
            2
         
            Wr
         
            B6
         
            Wr
         
            B11
         
            a22
         
            4
         
            Rd
         
            B5
         
            Rd
         
            B12
         
            N/A
         
            -
         
            
         
            
         
            
         
            B13
         
            N/A
         
            -
         
            
         
            
         
            
         
            B14
         
            N/A
         
            -
         
            
         
            
         
            
         
            B15
         
            N/A
         
            -
         
            
         
            
         
            
         
            B16
         
            /C_OE
         
            -
         
            
         
            
         
            
         
            B17
         
            /C_CE
         
            13
         
            CE
         
            B10
         
            Mreq
         
            B18
         
            N/A
         
            -
         
            
         
            
         
            
         
            B19
         
            N/A
         
            -
         
            
         
            
         
            
         
            B20
         
            N/A
         
            -
         
            
         
            
         
            
         
            B21
         
            N/A
         
            -
         
            
         
            
         
            
         
            B22
         
            d15
         
            -
         
            
         
            
         
            
         
            B23
         
            d14
         
            -
         
            
         
            
         
            
         
            B24
         
            d13
         
            -
         
            
         
            
         
            
         
            B25
         
            d12
         
            -
         
            
         
            
         
            
         
            B26
         
            N/A
         
            -
         
            
         
            
         
            
         
            B27
         
            N/A
         
            -
         
            
         
            
         
            
         
            B28
         
            /LDSW
         
            -
         
            
         
            
         
            
         
            B29
         
            /UDSW
         
            -
         
            
         
            
         
            
         
            B30
         
            N/A
         
            -
         
            
         
            
         
            
         
            B31
         
            N/A
         
            -
         
            
         
            
         
            
         
            B32
         
            /CART_IN
         
            -
         
            
         
            
         
            
         
Title: Re: Adaptors
Post by: KenM-64 on 23/Mar/2014 01:13:13 PM
Would this Snes to Nes adapter work on the Retrode
I would get a Retrode if it will work for me thanks for any advice.
(http://i.ebayimg.com/00/s/NTAwWDUwMA==/z/gskAAOxyIAZRuNiw/$T2eC16J,!)8E9s4l6BMcBRuNiv2S(!~~60_3.JPG)
Title: Re: Adaptors
Post by: Retrode64 on 23/Mar/2014 07:30:54 PM
Would this Snes to Nes adapter work on the Retrode
I would get a Retrode if it will work for me thanks for any advice.
Will Absolutely Not Work. (http://forum.retrode.org/index.php/topic,158.msg1282.html#msg1282)
Title: Re: Adaptors
Post by: KenM-64 on 23/Mar/2014 10:00:39 PM
Would this Snes to Nes adapter work on the Retrode
I would get a Retrode if it will work for me thanks for any advice.
Will Absolutely Not Work. (http://forum.retrode.org/index.php/topic,158.msg1282.html#msg1282)
You are right, wont work.
I done some more research on that adapter and it only emulates the Snes controllers
and has av jack on the side of the adapter.
Title: Re: Adaptors
Post by: Ness and Sonic on 28/Mar/2014 04:04:35 AM
Something I wouldn't mind knowing. Since Stone Age Gamer is sold out of the Master System adapter, I'm wondering if this might be an acceptable alternative: http://www.stoneagegamer.com/powerbase-mini.html
Title: Re: Adaptors
Post by: Matthias_H on 28/Mar/2014 07:43:48 AM
Something I wouldn't mind knowing. Since Stone Age Gamer is sold out of the Master System adapter, I'm wondering if this might be an acceptable alternative: http://www.stoneagegamer.com/powerbase-mini.html

No. Won't work.
Title: Re: Adaptors
Post by: Cosmos on 03/Sep/2014 03:44:22 PM
Well it seems that I've missed the boat on all the expanded feature goodness. I purchased a unit around this time last year, now its a year later, I've had virtually no time to explore the retrode any further. At the time I was simply content to get Donkey Kong Country up and running again after they had been mysteriously pulled from Nintendo's virtual console. Now that I've played that game forwards and backwards, I wanted to see about exploring more of the obscure titles that you can't find from an official retailer.

http://static.giantbomb.com/uploads/original/0/1073/1399077-1b.jpg

N64 and Gameboy functionality was a feature that greatly attracted me to this product, but as far as the website's status at the time, I found myself a little confused about what I would be buying to accomplish those capabilities. Suffice to say that something that can perform as combined solution "GBx/N64" seemed like a dream come true, however the unfortunate truth is that I'm really a novice to DIY schematics projects, especially those that merge different (complex) systems together.

I'm aware that these plugin adapters have been developed as standalone units,
(https://www.retrode.com/plug-in-adapters/)
 the idea is solid, utilize the SMS port due to the similarities between the cartridge and the N64, Gameboy, (and even Virtual Boy) carts. You fine fellows over at retrode HQ made it work, I won't question the logic. My only thing  concern is, if I had to do it all myself, where would I start?

I've got an old Gameboy advance that I no longer use and even some of those Transfer Paks designed for Pokemon and Perfect Dark.  I can always purchase some units As Is online so performing some experimental reverse engineering wouldn't be a problem. Essentially,  I guess what I'm asking is how I would go about deciphering the logic behind the concept of a plug in adapter.

I'm not even sure how to even search for a topic like this, so I understand if I'm off base by making a post here. I  appreciate any redirection so I can get to studying the matter.
Title: Re: Adaptors
Post by: flaco_dan on 04/Sep/2014 01:22:26 AM
I have the same question. I have also been unable to find retrode N64 or gbx plugins to purchase... I love a challenge and generally tend to believe I can do anything (with wildly varying results) but don't have much experience with electronics past resoldering broken/loose connections. Like Cosmos I have parts of old consoles I thankfully never got rid of (someday I was going to fix them...).
I see the n64/gbx combo information on the community plug-ins page (http://www.retrode.org/plug-in-adapters/) but then there's a warning about needing a voltage converter... aside from a sports game I don't have any n64 games I want to fry  :o
Obviously the official plug-in didn't have that problem, did it? Are the schematics for those official plug-ins available as well?
Is there a source for these pcbs somewhere that I can add components to?

Thanks for any advice or information you could provide!
Title: Voltage selection/converter [Re: Adaptors]
Post by: Wannado on 07/Sep/2014 03:13:35 PM
I see the n64/gbx combo information on the community plug-ins page (http://www.retrode.org/plug-in-adapters/) but then there's a warning about needing a voltage converter...

For 3.3V operation, the Retrode 1 needed an external voltage converter, which was plugged onto the USB cable.

The Retrode 2 has the voltage converter built in. The voltage selection switch is reachable through the SNES slot.


Obviously the official plug-in didn't have that problem, did it?

Both the initial N64/GBx combo plugin as well as the newer, separate N64 and GBx plugins have that problem - or more precisely: The N64 and GB Advance cartridges have that problem that they need 3.3V, and the plugins themselves do nothing about it. :) See above.

The external voltage converter was sold along with the initial N64/GBx plugin. The newer plugins came without it (at least mine did), because at that time, the Retrode 2 was already available.
Title: Re: Adaptors
Post by: flaco_dan on 08/Sep/2014 11:45:06 AM
Awesome, thanks Wannado!
Does the voltage switch change the voltage for both slots or just the genesis slot?
Why did they separate the gbx/n64 adapter later? To add the controller ports?
Maybe I should wait to ask more questions until I receive my Retrode from Dragonbox...  ;)
Sigh... still looking for that gbx adapter meanwhile!

Thanks!
Dan.
Title: Re: Adaptors
Post by: RetrodeLuver on 13/Sep/2014 09:07:35 AM
Sigh... still looking for that gbx adapter meanwhile!

Who isn't?  :-\
Title: Re: Adaptors
Post by: Wannado on 27/Sep/2014 09:50:07 PM
Does the voltage switch change the voltage for both slots or just the genesis slot?

AFAIK, the voltage converter works directly on the USB power supply lines, so the switch selects the voltage for the whole Retrode - the processor, both slots, all controller ports. (Otherwise you'd have to run some 40 signal lines through the converter individually...)

Why did they separate the gbx/n64 adapter later? To add the controller ports?

I can only guess, but the combo plugin had the N64 slot on its front face, while the new plugin has the slot on the top edge, which not only makes room for the controller ports, but also enables the Retrode to keep its balance while one of those heavy N64 cartridges is inserted. Also, the new plugins have shells. More slots mean more cut-outs, more difficult assembly, more defective units, increased cost.
Title: Re: Adaptors
Post by: Khaz on 11/Oct/2014 08:46:36 PM
Sigh... still looking for that gbx adapter meanwhile!

Who isn't?  :-\
I sure am.

Has anything been made available regarding trying to build a gbx adapter on your own?  I understand if they're sold out and you're not making more, but if I can just get the full board diagram and such for it I will do whatever it takes to build my own.  I HAVE the parts I'd need...
Title: Re: Adaptors
Post by: Matthias_H on 13/Oct/2014 03:46:34 PM
Sigh. It's on my agenda, but I have so little time for Retrode these days that every little thing takes forever.

Matthias
Title: Re: Adaptors
Post by: oivivio on 15/Dec/2014 02:58:50 AM
Hi!

Like Cosmos & flaco_dan, I too am an amateur when it comes to electronic manipulation.  I would love to build one of the n64 plug-ins for my retrode 2 but I'm not sure where to begin. 

I assume an old genesis cart, a n64 connection slot and a soldering iron would be in order?  If I do my homework and figure out how to read a schematic, is this all the necessary tools to build such a device?  What kind of wires would i need to solder the genesis cart pins to the n64 connection slot pins?

Any help would be great for us not so knowledgeable people  8)

Thanks!
Title: Re: Adaptors
Post by: Khaz on 26/May/2015 09:03:08 PM
GBx Plugin is available again (https://www.dragonbox.de/en/retrode/135-retrode2-gbx-plugin-retrode.html) on Dragonbox!
Title: Re: Adaptors
Post by: RazorX2014 on 15/Aug/2015 11:00:02 PM
i have added a post here to my OSH Park Account where you can order some pcbs if you are interested

Thread (http://forum.retrode.org/index.php/topic,304.0.html)
Title: Re: Adaptors
Post by: ericbazinga on 01/Feb/2016 10:23:07 PM
It's the 3ds that's the problem, not the DS. The DS is about 8 years old if I'm not mistaken and almost dead. 3DS is new, but those games have a notch on them to prevent them from working on an older DS similar to how Game Boy Advance games have a couple of notches on them to prevent them from fitting into an older Game Boy.
I would LOVE to see a DS adapter for the Retrode. The post quoted above is about 3 or 4 years old. The DS is certainly dead and 3DS is enjoying strong albeit slowly dwindling sales. I personally think now would be a good time for one, I will be buying a Retrode soon and would love to dump my DS games (I have about 25 of them) and hopefully 3DS one day.
Title: Re: Adaptors
Post by: Aleron Ives on 01/Feb/2016 11:23:48 PM
I would be interested in a DS plug-in as well. I'm not aware of any other DS dumpers, so it would be nice to be able to use the Retrode for that purpose.
Title: Re: Adaptors
Post by: Nori on 03/Mar/2016 09:25:02 PM
I would much rather see a Gamegear plugin personally.
Title: Re: Adaptors
Post by: ssokolow on 04/Mar/2016 12:11:02 AM
I would much rather see a Gamegear plugin personally.

From what I understand, the difficulty with the Game Gear is finding a supply of the cartridge sockets and, if you do, the SMS adapter has solder pads left open to add one.

(I'm lucky in that respect. The only Game Gear games I really care about are the Sonic ones and those are unlockable in my CD-ROM version of Sonic Adventure.)
Title: Re: Adaptors
Post by: ericbazinga on 04/Mar/2016 03:39:05 PM
First post in a month.  ??? This forum is a real ghost town isn't it?
The SMS Plugin has space on the circuit board for a Game Gear slot. Of course, you'd have to supply the socket and solder it on yourself, but it would work. I could imagine some sort of deluxe version with both slots, but it most likely won't happen right now.
My only idea for getting a GG socket supply is finding Game Gears with broken screens/sound/controls and harvesting the sockets from them. Either that or destroying perfectly good Game Gears, and nobody wants that.
Title: Re: Adaptors
Post by: Callypige42 on 05/Apr/2016 06:29:38 PM
Hi. Where I can find the electronic manual reset switch for the GBx Plug-in ?? and since N64 and GBA run at 3.3v instead of the Retrode’s 5v, there is a slight risk of cart damage without an additional voltage converter so the second question is where i can find that voltage converter ?? thanks in advance..!!
Title: Re: Adaptors
Post by: Aleron Ives on 05/Apr/2016 08:17:58 PM
Uh, the Retrode 2 already has its own 3.3/5V toggle switch. The plugin doesn't need one.
Title: Re: Adaptors
Post by: hadess on 10/Sep/2017 03:27:44 PM
Just wanted to add that the 32x while plugged into the retro gold genesis port will rip 32x games fine, ive had no problems with that.

If somebody wants to add to the list that 32X cartridges (I've only tested it with Star Wars Arcade mind!) can be rippped using a simple region converter. You can also take your Retrode or cartridge apart for it to physically fit in the Megadrive slot.