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11
Support / Re: SNES RAM files (.srm) not working. ROM files (.sfc) ok
« Last post by skaman on 21/Sep/2017 05:55:27 PM »
Wannado updated the Genesis save code in v0.21-beta.  These changes are included in v0.22.

There is a Config file setting [segaSram16bit] that you might need to change to make your save file compatible with the emulator.  I haven't personally tested this but it is documented on the website and in these forums.

Good Luck!
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Support / Re: SNES RAM files (.srm) not working. ROM files (.sfc) ok
« Last post by skaman on 21/Sep/2017 07:32:42 AM »
You should update to FW v0.22.  After updating, reread the DKC cart and test the save file.

The Config file setting [sramReadonly] determines whether you'll be able to write changes to the save file back to the cart.  This setting will be changing in future firmwares to [saveReadonly].

The date is not something to worry about it.  It is the default when the Retrode creates the file for the filesystem.
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General Discussion / Re: PC Engine/Turbografx plug in?
« Last post by Shwing on 21/Sep/2017 06:52:06 AM »
Good point. I'll check it out and hopefully I can find a few 2600 connectors.
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Support / RAM files (.srm) not working. ROM files (.sfc) ok
« Last post by bluegrassjedi on 21/Sep/2017 06:07:33 AM »
ALCON,

I ordered the Retrode 2 this month finally!! Been waiting months and it was hard to get.
I have a problem with the .SRM files it creates from SNES and Sega Genesis carts.
The manual stated that the Retrode2 has some write protection regarding saving data to the Cart. (N/A ?)
The firmware may be the cause as well. I have .20-beta for my Retrode 2 Firmware.
See below for more details. I'm stumped for now and need help.

Procedure:
1. I inserted the Donkey Kong Country SNES cart into the Retrode2. 
2. I connected the Retrode2 to my computer via USB.
3a. The Retrode 2 created these 3 files below:
3b. DonkeyKongCountry.107F.sfc, DonkeyKongCountry.107F.srm, and RETRODE.CFG
4. I copied both of the RAM and ROM files to my desktop.
5. I attempted to use the files with emulators in the correct directories.
6. I repeated the same steps for Sonic The Hedgehog 3 Sega genesis cart.

Test results for a SNES Cart + Retrode:
Note: I used an old (but working) Donkey Kong Country cart (NTSC, US)
[SUCCESS] Use the Retrode2 created SNES ROM file (.sfc) in my emulator.
[FAILED] Use the Retrode2 created SNES RAM file (.srm) in my emulator.
[SUCCESS] Use the Donkey Kong Country Cart on actual hardware. The SRM data loaded just fine.

Test results for a Sega Genesis Cart + Retrode:
Note: I used an old (but working) Sonic The Hedgehog 3 cart (NTSC, US)
[SUCCESS] Use the Retrode2 created Sega Genesis ROM file (.bin) in my emulator.
[FAILED] Use the Retrode2 created Sega Genesis RAM file (.srm) in my emulator.
[SUCCESS] Tested the same Cart on actual hardware. The SRM loaded just fine.

Notes from both tests:
The ROM file (.sfc or .bin) works fine. I can play it in an emulator. (SNES9x)
The RAM file (.srm) file does not work in the emulator.
I checked the save directory and the name of the RAM.
The RAM name matched the ROM. (except the extension of course).
I tested both carts on actual hardware and they worked with no issues. Save states (SRM) loaded.
All of these files have a modified date of 11/20/1990, which doesn't make any sense to me.

My setup with Retrode:
Retrode 2 (no controllers plugged in) + a SNES or Genesis cart (one at a time)

My Questions:
1. Are the .srm files created from the Retrode supposed to work in emulators? (such as SNES9x)
2. Can someone help me get this Retrode2 working?
3. Why is the modified date of the Retrode files 11/20/1990?

Possible solutions:
Change the config file of the retrode.
Firmware upgrade? (I have .20-beta)

Thanks and Kudos.
15
General Discussion / Re: PC Engine/Turbografx plug in?
« Last post by RazorX2014 on 21/Sep/2017 03:45:11 AM »
What would you recommend?
i always use pcbway there boards are pretty high quality.

this is from the dirtypcbs website:
Where are my damn PCBs?
Your Gerbers will be sent to the factory on Monday, Wednesday, and Friday at 10:00am China time. There's no point in doing it sooner because they'll just queue them at the factory... Rush orders are pushed hourly, on the hour.
The factory takes 3-8 days to manufacture the boards. They batch as they please, it's cheapest. If it's a holiday in China we'll let you know before you order!
Boards come back to us, we ship them the same day
Hong Kong Post takes 1 to 8+ weeks, depending on where you are
DHL/FEDEX/UPS take 2-5days, tracking is provided 12-48 hours after shipment


whats the point waiting the extra time when you can order direct.
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General Discussion / Re: PC Engine/Turbografx plug in?
« Last post by Shwing on 20/Sep/2017 11:48:29 PM »
What would you recommend?
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General Discussion / Re: PC Engine/Turbografx plug in?
« Last post by RazorX2014 on 20/Sep/2017 11:38:44 PM »
DirtyPCBs probably. I think the OSHPark ones are too thick for this.
from what i remember dirtypcbs were expensive
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General Discussion / Re: PC Engine/Turbografx plug in?
« Last post by Shwing on 20/Sep/2017 10:07:55 PM »
DirtyPCBs probably. I think the OSHPark ones are too thick for this.
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General Discussion / Re: PC Engine/Turbografx plug in?
« Last post by RazorX2014 on 20/Sep/2017 08:04:36 PM »
Thanks Matthias! I'll order one to test it out.
where you gonna order from
20
General Discussion / Re: PC Engine/Turbografx plug in?
« Last post by Shwing on 20/Sep/2017 07:36:46 PM »
Thanks Matthias! I'll order one to test it out.
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