Recent Posts

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Support / Re: StarFlight (Sega Genesis) missing RAM file. ROM file ok.
« Last post by Musseknun on Today at 08:07:37 AM »
I believe it must be the most.
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IMPORTANT! 

DO NOT USE v0.23f BETA.

There is a N64 SRAM bug introduced in v0.23f.  It has the potential to corrupt your SRAM saves.

Please revert back to v0.23e BETA.

I'll fix the bug and issue a new version v0.23g.

Thank you to the tester that brought it to my attention.

My apologies to you all for the problem.
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General Discussion / Re: Works on Wii U
« Last post by AndrewBradd on 17/Oct/2017 08:01:39 AM »
Learn more about this.
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General Discussion / Re: Finally Got Around To Modding My Retrode 1
« Last post by AndrewBradd on 17/Oct/2017 07:59:26 AM »
Awesome This answer has been received.
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Support / Re: RAM files (.srm) not working. ROM files (.sfc) ok
« Last post by MasterOfPuppets on 16/Oct/2017 10:40:28 PM »
I upgraded my RETRODE2 firmware to 0.23e BETA successfully.
I am able to see the N64 ROM and RAM files now while using 3v.

Project64 will not read the RAM files that the Retrode2 generates. Not sure why.
I looked at the RAM file in Hxd and it looked ok (no FF's or 00's)
The N64 cart reads fine on actual hardware.

I uploaded the RAM file from Mischief Makers for troubleshooting.
Please advise.

I think they need to be byte-swapped.

EDIT: Never mind, I missed page 2.
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Support / Re: Mega Man X2 Comatability Fix Possible?
« Last post by newbie2 on 16/Oct/2017 04:13:44 PM »
We're preparing to release the sources to the firmware. From then on, if you have time, go for it.

@Matthias_H has any further thought been given to releasing the source? (I realize there are multile reasons why you might not release the sorce, including a concern that you would need to put time into cleaning the source up and that such time might not be available). To the extent you don’t have short term plans to release the source, I would ask that you consider releasing it in the future if you ever decide to step away permanently, I think the recent work that has been done with respect to N64 save support shows how important folks having access to it can be.
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General Discussion / Re: Retrode2 NES Plugin Adapter - EPIC WANT!
« Last post by ssokolow on 16/Oct/2017 01:35:39 AM »
There's a device called the INL Retro which claims to dump NES and Famicom games as well as program the NES and SNES repro boards sold by the vendor but I don't have any personal experience with it.

(I'm a Linux guy, Kazzo-family boards like the INL Retro require a client on the host machine, and, while separate unsupported Linux ports of the dumping and programming support supposedly exist, they're sort of unicorns as far as actually finding them. Also, from what I've read elsewhere, it seems like support for automatically identifying carts and setting the correct mapper modes has been one of those "planned but too busy to deliver" things for a while now.
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General Discussion / Re: Progress on N64/GBA save support?
« Last post by ssokolow on 16/Oct/2017 01:16:34 AM »
Also if you are using Project64: make sure to give it the name Project64 needs.
If you are not sure, run the game once in Project64. Copy that name from the new file.
Rename your Retrode imported file using that name and replace that file in your Project64 save directory.
Sometimes you may have to add spaces or capitalize letters.

Same thing for Mupen64Plus. (Mupen64Plus appears to be using names from GoodN64)

On Linux, the saves are in ~/.local/share/mupen64plus/save
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General Discussion / Re: Retrode2 NES Plugin Adapter - EPIC WANT!
« Last post by Matthias_H on 14/Oct/2017 08:37:49 PM »
Would a Retrobit NES to SNES Cart adapter work on the Retrode2?
Definitely not.
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