Recent Posts

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21
Support / Re: RAM files (.srm) not working. ROM files (.sfc) ok
« Last post by skaman on 12/Oct/2017 08:09:04 AM »
The .EEP save works.

 There is a single save in slot 1:
Gabriel
M Age 19 Red 0410 Yellow 22
00 day 06 hrs 51 min 46 sec

You probably need to rename the file.  "MISCHIEF MAKERS.eep" in the Save folder works.
22
General Discussion / Re: Desperate for a retrode
« Last post by bluegrassjedi on 12/Oct/2017 04:47:39 AM »
The Retrode2 is now available at dragonbox.de right now.
Some of the plugins are out of stock, however.
23
Support / Re: RAM files (.srm) not working. ROM files (.sfc) ok
« Last post by bluegrassjedi on 12/Oct/2017 04:27:54 AM »
I upgraded my RETRODE2 firmware to 0.23e BETA successfully.
I am able to see the N64 ROM and RAM files now while using 3v.

Project64 will not read the RAM files that the Retrode2 generates. Not sure why.
I looked at the RAM file in Hxd and it looked ok (no FF's or 00's)
The N64 cart reads fine on actual hardware.

I uploaded the RAM file from Mischief Makers for troubleshooting.
Please advise.
24
Support / Re: SRAM not working with SNES games
« Last post by bluegrassjedi on 12/Oct/2017 03:17:35 AM »
October 2017 Update:
My The Legend of Zelda LTTP SNES cart is working just fine.
I am using a Retrode2 with .22 Beta FW. I have set on 5v.

NOTES:
I first thought it wasn't working until I tested the LOZ LTTP SNES cart on actual hardware.
When I downloaded the RAM file, it was empty. It had a bunch of 0's in the hex viewer.
I put the cart into actual hardware and THERE WERE ACTUALLY NO SAVES.
I registered a new name on the game and reset the console. It kept the save. Battery is ok.

I apologize for necro-posting.
I thought I had an issue at first, but not really.
I can't remember if I ever had saves on this SNES cart.
25
General Discussion / Re: Progress on N64/GBA save support?
« Last post by skaman on 11/Oct/2017 11:21:30 PM »
There's a bug in the SMS SRAM read code that will corrupt two bytes at 0x1878 and 0x18FF.  These bytes will be changed to 0xFF when you read any SMS cart with SRAM.  The current firmware only outputs saves full of 0xFFs due to missing initialization BUT the bytes are corrupted on the read.  I wanted to make the bug known before users corrupt their SMS save games.

I've fixed the bug for the next release of the N64 BETA firmware.  I'll eventually release a new SEGA SMS-GG BETA firmware with save support and more fixes.

26
Support / Re: SNES controller support, Linux
« Last post by hadess on 11/Oct/2017 12:02:33 PM »
Upgrade your kernel!

I wrote a driver for the Retrode which splits off the 4 joysticks into SNES/N64 and Megadrive pairs, along with understandable names. It's upstream now, but you can use this out-of-tree driver if you need:
https://github.com/hadess/retrode

I will not answer questions about the out-of-tree driver, as it's only there for my own development, and helping reviewers. Ask your distribution to add the Retrode driver to their kernel if you run into trouble with the out-of-tree driver.

HTH!
27
General Discussion / Re: Progress on N64/GBA save support?
« Last post by BadHombre on 08/Oct/2017 04:37:18 PM »
Really incredible @skaman! You're a hero for working to make this dream come true for those of us who long to preserve our hard earned N64 game save progress.
28
Support / Re: Game Gear Roms Not Detecting Correct Size
« Last post by RazorX2014 on 08/Oct/2017 12:32:17 AM »
I finally modified my SMS plugin with a GG connector.

I checked the SMS/GG code to see what the cart heuristics looks like.   The code relies on the size in the ROM header with a supplemental modifier based on the product code.  The product code modifier looks specific to the SMS ROMs.

I've added a check for GG carts coded size "0" (256KB).  These are the carts that could be 256KB, 512KB, or 1MB.  The code fixes Garfield, Sonic 2, and the other 512KB and 1MB carts.

The fix will be in a new SEGA SMS-GG BETA firmware.

sweet i look forward to testing it
29
Support / Re: Game Gear Roms Not Detecting Correct Size
« Last post by skaman on 07/Oct/2017 05:58:30 PM »
I finally modified my SMS plugin with a GG connector.

I checked the SMS/GG code to see what the cart heuristics looks like.   The code relies on the size in the ROM header with a supplemental modifier based on the product code.  The product code modifier looks specific to the SMS ROMs.

I've added a check for GG carts coded size "0" (256KB).  These are the carts that could be 256KB, 512KB, or 1MB.  The code fixes Garfield, Sonic 2, and the other 512KB and 1MB carts.

The fix will be in a new SEGA SMS-GG BETA firmware.
30
General Discussion / Re: Progress on N64/GBA save support?
« Last post by newbie2 on 07/Oct/2017 05:42:31 PM »
Amazing work @skaman!
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