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Messages - RazorX2014

Pages: [1] 2 3 ... 5
1
General Discussion / Re: PC Engine/Turbografx plug in?
« on: Today at 08:04:36 PM »
Thanks Matthias! I'll order one to test it out.
where you gonna order from

2
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 19/Sep/2017 08:01:08 PM »
Have you been able to test it?
its from the retrode site so it should work but i havent got a 2600 game to test it.

Updated:
snes-2600.lbr
2k6-0005.sch
2k6-0005.brd

3
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 19/Sep/2017 06:19:11 PM »
Would you know if there is a reliable way to dump 2600 games?
yes i have the schematic for a 2600 plugin

4
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 11:31:42 PM »
Oh that's true. Completely forgot about that.

i will look into it at some point because i know the games can be dumped but because of the price of the games it will probs be last on my list.

5
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 08:29:50 PM »
AES
its something i will look into in the future but that would be tough because the cartridges have two pcbs in them

6
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 07:31:51 PM »
Yeah that would be ideal. I wonder if the Neo Geo is even possible?
which neo geo?

7
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 06:28:19 PM »
Great! Well I look forward to all these projects you're working on.
its probs not possible but im aiming to have a plugin for every cartridge system excluding stuff like the nintendo ds because if i remember correctly that stuffs encrypted anyway.

8
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 05:01:41 PM »
Awesome. When your finished I can order one and test it to make sure it works. What would I need to do to dump a PC Engine game vs a Turbografx game?
a pc engine game lol, but i dont know how the retrode will work with pc engine if its already setup to detect and work with turbografx then it will most likely show up as a turbografx rom and you just need to rename the extension.

but bare in mind this is still design stage and it will take be a while to get to the point where im happy to order some boards.

am working on multiple things at the same time for example im working on a vectrex plugin too which im waiting for stuff to arrive so i can see how the retrode handles that and then i will need to speak to someone who works on the firmware to add support for it if its gonna work and then im going to make others too.

9
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 07:34:11 AM »
Yeah that looks great actually!

ok this is what i got so far:



and this is what it looks like with the original slot laid over the top:



it looks like now im gonna have to move the dip switches a little :D of course i just scaled this from an image so it could be wrong.
dips switches are just connecting one point to another so it would be possible to just solder them on the opposite side.

10
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 03:54:22 AM »

Edit: oops well here it is anyways.

thanks, hows this look:


the drill holes are the size i set for my sega card to master system slot and that fit perfectly and its basically the same.

11
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 03:21:14 AM »
2.5mm between through holes 1 and 2.
2.5mm from the top row to the bottom row? and what about from one pin to another on the same row.

Sorry about that. Its 3mm diagonal from 1 to 2. The ones next to each other are 2.5mm.

thanks im getting there, now can you post an image of the entire row of pins since your first was cut off i want too see both rows in there entirety including where it tells you what pin the end ones are thank you.

Edit:
nm i think i got it

12
General Discussion / Re: Progress on N64/GBA save support?
« on: 18/Sep/2017 01:13:33 AM »
N64 Cart EEPROM save support is complete.  The production N64 plugin supports EEPROM saves.  If you have a prototype N64/GBx plugin, then you'll need to add two connections - CLK and S_DATA.  I'll post pictures of a modified prototype adapter if anyone is interested.

The next BETA firmware release is on hold pending the resolution of the Paper Mario heuristics code.  Once I'm able to fix Paper Mario, then I'll release the BETA to the test group.  A public firmware release will follow after the testers have thoroughly tested the BETA firmware.

[Insert fangirlish manly squeal of delight here]

(I've got some old saves that it'll be nice to see again without having to find the time to diagnose my N64's reboot problem.)

when an n64 randomly reboots it usually means its overheating

13
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 01:11:57 AM »
2.5mm between through holes 1 and 2.
2.5mm from the top row to the bottom row? and what about from one pin to another on the same row.

14
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 17/Sep/2017 11:52:46 PM »

Sorry for the crappy picture. The through holes are approx. 2.5mm apart all around on the PC Engine PCB.

If you make the PCB with the through holes I can order one to test with my connector.

whats the distance between the bottom through holes and the top?

15
General Discussion / Re: Retron 5 Adapter in Retrode?
« on: 17/Sep/2017 10:19:21 PM »
Got everything soldered in and it works great! Did you use a dremel to modify the casing?

yes for the most part and then just some wire cutters to cut off small bits just to level it out.
i would have filed it down but i dont have any files anymore and i ran out of sand paper but i didnt worry too much about it since i was covering it anyway.

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