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Messages - RazorX2014

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1
ALCON,

I updated the Retrode Firmware to .22 using the link provided.
I used the FW instructions on the official Retrode site.
I still cannot get the SRM files to work with the emulators for genesis or SNES.
I even modified the [segaSram16bit] with no success.
I haven't tried older FW yet. That may solve the issue, I dunno.
Any advice welcome and is still needed.

I wont worry about the date then.
Thank all y'all for replying.

My new config File:

; Retrode .22 - Config
; Remove any line to revert setting to factory default

[HIDMode] 1 ; 0: Off; 1: 4Joy+Mouse; 2: 2Joy; 3: KB; 4: iCade
[blinkControllers] 1


[nesMode] 0         ; 1: NES gamepads; 0: SNES

[filenameChksum] 0  ; checksum in filename? 0=no, 1=yes
[detectionDelay] 5  ; how long to wait after cart insertion/removal
[sramReadonly] 0    ; write protect SRAM? 0=no, 1=yes
[segaSram16bit] 1   ; 0=no, 1=yes, 2=y+large
[sramExt] srm
[snesRomExt] sfc
[snesOverdump] 1    ; overdump correction? 0=no, 1=yes
[snesRomVer] 0      ; version instead of checksum? 0=no, 1=yes
[segaRomExt] bin
; Override autodetect:
[forceSystem] auto
[forceSize] 0
[forceMapper] 0
; Optional plug-ins:
[n64RomExt] n64
[gbRomExt] gb
[gbaRomExt] gba
[smsRomExt] sms
[ggRomExt] gg

is the rom you dumped working? because its possible it didnt read the card correctly or the size isnt exact.
what i do is download the rom of the game you want to dump then dump the rom and save off the retrode to your desktop and compare them to each other using HxD (the dumped rom and downloaded rom that is) and see if your dump is an exact match and if it is try it on an emulator again.

the other thing you might want to check is the emulator and make sure its loading the save you want it to load rather than it trying to load a save for your game from another directory.

2
where I can download the firmware 0.25 because on retrode.org I can download only 0.19 ?

im pretty sure only 0.22 is out not 0.25

5
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 21/Sep/2017 03:45:11 AM »
What would you recommend?
i always use pcbway there boards are pretty high quality.

this is from the dirtypcbs website:
Where are my damn PCBs?
Your Gerbers will be sent to the factory on Monday, Wednesday, and Friday at 10:00am China time. There's no point in doing it sooner because they'll just queue them at the factory... Rush orders are pushed hourly, on the hour.
The factory takes 3-8 days to manufacture the boards. They batch as they please, it's cheapest. If it's a holiday in China we'll let you know before you order!
Boards come back to us, we ship them the same day
Hong Kong Post takes 1 to 8+ weeks, depending on where you are
DHL/FEDEX/UPS take 2-5days, tracking is provided 12-48 hours after shipment


whats the point waiting the extra time when you can order direct.

6
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 20/Sep/2017 11:38:44 PM »
DirtyPCBs probably. I think the OSHPark ones are too thick for this.
from what i remember dirtypcbs were expensive

7
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 20/Sep/2017 08:04:36 PM »
Thanks Matthias! I'll order one to test it out.
where you gonna order from

8
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 19/Sep/2017 08:01:08 PM »
Have you been able to test it?
its from the retrode site so it should work but i havent got a 2600 game to test it.

Updated:
snes-2600.lbr
2k6-0005.sch
2k6-0005.brd

9
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 19/Sep/2017 06:19:11 PM »
Would you know if there is a reliable way to dump 2600 games?
yes i have the schematic for a 2600 plugin

10
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 11:31:42 PM »
Oh that's true. Completely forgot about that.

i will look into it at some point because i know the games can be dumped but because of the price of the games it will probs be last on my list.

11
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 08:29:50 PM »
AES
its something i will look into in the future but that would be tough because the cartridges have two pcbs in them

12
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 07:31:51 PM »
Yeah that would be ideal. I wonder if the Neo Geo is even possible?
which neo geo?

13
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 06:28:19 PM »
Great! Well I look forward to all these projects you're working on.
its probs not possible but im aiming to have a plugin for every cartridge system excluding stuff like the nintendo ds because if i remember correctly that stuffs encrypted anyway.

14
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 05:01:41 PM »
Awesome. When your finished I can order one and test it to make sure it works. What would I need to do to dump a PC Engine game vs a Turbografx game?
a pc engine game lol, but i dont know how the retrode will work with pc engine if its already setup to detect and work with turbografx then it will most likely show up as a turbografx rom and you just need to rename the extension.

but bare in mind this is still design stage and it will take be a while to get to the point where im happy to order some boards.

am working on multiple things at the same time for example im working on a vectrex plugin too which im waiting for stuff to arrive so i can see how the retrode handles that and then i will need to speak to someone who works on the firmware to add support for it if its gonna work and then im going to make others too.

15
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 07:34:11 AM »
Yeah that looks great actually!

ok this is what i got so far:



and this is what it looks like with the original slot laid over the top:



it looks like now im gonna have to move the dip switches a little :D of course i just scaled this from an image so it could be wrong.
dips switches are just connecting one point to another so it would be possible to just solder them on the opposite side.

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