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Messages - RazorX2014

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16
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 03:54:22 AM »

Edit: oops well here it is anyways.

thanks, hows this look:


the drill holes are the size i set for my sega card to master system slot and that fit perfectly and its basically the same.

17
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 03:21:14 AM »
2.5mm between through holes 1 and 2.
2.5mm from the top row to the bottom row? and what about from one pin to another on the same row.

Sorry about that. Its 3mm diagonal from 1 to 2. The ones next to each other are 2.5mm.

thanks im getting there, now can you post an image of the entire row of pins since your first was cut off i want too see both rows in there entirety including where it tells you what pin the end ones are thank you.

Edit:
nm i think i got it

18
General Discussion / Re: Progress on N64/GBA save support?
« on: 18/Sep/2017 01:13:33 AM »
N64 Cart EEPROM save support is complete.  The production N64 plugin supports EEPROM saves.  If you have a prototype N64/GBx plugin, then you'll need to add two connections - CLK and S_DATA.  I'll post pictures of a modified prototype adapter if anyone is interested.

The next BETA firmware release is on hold pending the resolution of the Paper Mario heuristics code.  Once I'm able to fix Paper Mario, then I'll release the BETA to the test group.  A public firmware release will follow after the testers have thoroughly tested the BETA firmware.

[Insert fangirlish manly squeal of delight here]

(I've got some old saves that it'll be nice to see again without having to find the time to diagnose my N64's reboot problem.)

when an n64 randomly reboots it usually means its overheating

19
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 18/Sep/2017 01:11:57 AM »
2.5mm between through holes 1 and 2.
2.5mm from the top row to the bottom row? and what about from one pin to another on the same row.

20
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 17/Sep/2017 11:52:46 PM »

Sorry for the crappy picture. The through holes are approx. 2.5mm apart all around on the PC Engine PCB.

If you make the PCB with the through holes I can order one to test with my connector.

whats the distance between the bottom through holes and the top?

21
General Discussion / Re: Retron 5 Adapter in Retrode?
« on: 17/Sep/2017 10:19:21 PM »
Got everything soldered in and it works great! Did you use a dremel to modify the casing?

yes for the most part and then just some wire cutters to cut off small bits just to level it out.
i would have filed it down but i dont have any files anymore and i ran out of sand paper but i didnt worry too much about it since i was covering it anyway.

22
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 17/Sep/2017 04:38:57 AM »
I can take some pictures later but compared to the game gear each row of vias is the same distance apart. The two rows however are closer together than the game gear's rows.

I measured it and the distance between 1 and 2 is the same distance as 1 and 3.

if possible send me some good pics and perhaps both next to each other and stuff like that, it would really help thanks

23
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 17/Sep/2017 03:41:15 AM »
Shwing if you wouldnt mind pm me some close up pics of the connector and maybe checkout how close it is to the game gear connector since from what i saw in pics it has that type of pin layout so if you can see if it matches it but has more or less pins that would be great and easy for me to then make the connector myself on eagle.

24
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 17/Sep/2017 03:19:29 AM »
I actually have a spare HuCard connector from a broken PC Engine I bought. I have the original PCB it was connected to as well. Anything I can do with that?
what do you mean as far as what you can do with it?
also im looking into getting the files needed to add that connector too but without having one myself i just gotta see what i can do or stick with 2 SIBF-20-F-S-AD and modify them so they will work since they are easy to get but if you are talking about donating it to me i certainly wouldnt say no :D

but as i said if i can i will have it setup to use the original connector as well as those.

25
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 16/Sep/2017 04:46:08 PM »
Wouldn't it be easier to use vias instead so the PC Engine connector could just slot in?
i dont have a pc engine or turbografx16 to get a connector from so im using 2 SIBF-20-F-S-AD which work and are not through hole.

i also dont have the library file (eagle) for the original connector so i cant do that currently. If you can help with this in anyway please let me know, i will see what i can do though.

26
General Discussion / Re: Progress on N64/GBA save support?
« on: 15/Sep/2017 11:42:19 PM »
:(

27
General Discussion / Re: PC Engine/Turbografx plug in?
« on: 15/Sep/2017 09:40:29 PM »
a quick update on the TG16/PC Engine plugin i designed, ive changed up the connector to use 2 SIBF-20-F-S-AD connectors (slightly modified) which have the right pitch and will work i just gotta wait until i can order the boards for testing and receive the connectors.

Pictures:




theres alot going on but it should do TG16 and PC Engine and it should be able to fit into a snes case and just for the hell of it ive added test points for all the connections that arent being used.

28
General Discussion / Re: Progress on N64/GBA save support?
« on: 15/Sep/2017 09:23:39 PM »
N64 Cart EEPROM save support is complete.  The production N64 plugin supports EEPROM saves.  If you have a prototype N64/GBx plugin, then you'll need to add two connections - CLK and S_DATA.  I'll post pictures of a modified prototype adapter if anyone is interested.

The next BETA firmware release is on hold pending the resolution of the Paper Mario heuristics code.  Once I'm able to fix Paper Mario, then I'll release the BETA to the test group.  A public firmware release will follow after the testers have thoroughly tested the BETA firmware.

sounds amazing i cant wait :D
is there still work to be done on sms saves? from what i remember that wasnt working correctly.

29
Support / Re: Game Gear Roms Not Detecting Correct Size
« on: 14/Sep/2017 08:22:01 PM »
I'm not familiar with Game Gear ROMs but I took a quick look.

The lower nibble that identifies the size for both carts is 0 which indicates size 256KB. 

Is there a need to add a check for larger ROMs when size = 0?

the roms i dumped that were undersized would not work at all on an emulator despite HxD saying they were identical but the incorrect size and it wasnt until i forced the size to the correct amount (as mentioned above) the emulator actually ran it perfectly.

so if possible yes when set to default (0) please add a check so it can detect larger roms sizes, there is only two rom sizes above 256kb and thats 512kb (ending 7FFF0) and 1024kb (ending FFFF0)


i see 0 as the default option and would hope the retrode would do what it can to make sure my roms for any console are the correct size and the option to force a size should only be used if the default setting fails but bare in mind for most people there not gonna know its failing because the rom is undersized so there can be confusion there.

30
General Discussion / Re: Progress on N64/GBA save support?
« on: 14/Sep/2017 05:52:23 PM »
amazing, i cant wait.

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