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Messages - RazorX2014

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46
i made this awhile back, it allows me to play sega cards on the master system model 2, play sega cards on the game gear with a master gear converter as well as dump sega cards on my retrode using a master system plugin.






although ive never tried im guessing it will also do SG-1000 cards too.

@hadess whats wrong with just using that markiii to megadrive converter with the retrode? The schematic looks pretty straight forward so it should work.

47
Support / Re: Using a Retrode with RetroPie
« on: 17/Jun/2016 11:04:59 PM »
i would have to test it again and see if it works i also have more plugins so i suppose i would also add them too, when i get some free time i will take a look.
Thank's for that. Would you like me to update the post on the official Retropie forum about this or would you like to post it yourself. I'm sure they would love any additional flexibility & knowledge to be added to their site. Do you think you'll add your code to Github?

What about the RetroPi that they are going to come out with? Someone must have already figured all of this out. It's all open source and the future kickstarter & leaflet says that current owners can also make use of this. Can the plugins for RetroPie be released or have they not been created yet?

i havent really been keeping up with retropie but very soon im going to make a retropie portable using my raspberry pi zero once ive done that i will install my script and see if it still works then add support for all of my plugins if i can and then i will release it for ppl to try.

48
Support / Re: Using a Retrode with RetroPie
« on: 16/Jun/2016 03:11:37 AM »
i would have to test it again and see if it works i also have more plugins so i suppose i would also add them too, when i get some free time i will take a look.

49
Support / Re: Using a Retrode with RetroPie
« on: 15/Jun/2016 11:59:49 PM »
as for the controllers im not sure because i have a retrode 1 but when it comes to using the retrode with retropie i wrote a script awhile ago which allows you to launch games directly from the retrode and it copies the save with it then allows you to copy the save back if i remember let me see if i can find it, it may come in handy.

Edit:
http://blog.petrockblock.com/forums/topic/select-roms-using-piface-control-and-display/#post-6874
Wow, Brilliant! :D Any chance you can add this to Github like this person did with instructions like that person made? That way we can ask them to add a Wiki Page about the Retrode on RetroPie and how to add it :)

Is this compatible with the current RetroPie 3.8.1?

Of course there should be a way for it to also show 4 remotes. Any idea on how to do this? What about the Hot Swapping issue that the manual warns about?

im not sure i havent messed with retropie for quite some time but im pretty sure it should still work as for the controllers im not sure i believe the retrode acts like a usb hub so the controllers should work you may have to map the controls with one in at a time im not sure

50
Support / Re: Using a Retrode with RetroPie
« on: 15/Jun/2016 08:54:06 PM »
as for the controllers im not sure because i have a retrode 1 but when it comes to using the retrode with retropie i wrote a script awhile ago which allows you to launch games directly from the retrode and it copies the save with it then allows you to copy the save back if i remember let me see if i can find it, it may come in handy.

Edit:
http://blog.petrockblock.com/forums/topic/select-roms-using-piface-control-and-display/#post-6874

51
Support / Re: Does the Retrode 2 work with Windows 10?
« on: 15/Jun/2016 02:03:03 AM »
if you got plenty of space you could download vmware and install windows vista or windows 7 on it and try that

52
Support / Re: Game Boy plugin not working at all
« on: 19/Mar/2016 03:55:59 AM »
I cleaned them thoroughly, but instead of getting the file name from before, I'm getting names such as "Superdmermod.A" from Super Mario Advance 4: Super Mario Bros. 3 and "Pokemondsept" from Pokemon Sapphire. When I try to run them in an emulator, nothing happens. I'll continue to clean them but the Game Boy plugin seems much more sensetive than the SNES or Genesis slots on the Retrode or my N64 Plugin. EDIT: Now I'm getting "Pokemonsept.A" from Pokemon Sapphire. Does the ".A" mean anything?

i remember one of my games for the megadrive wouldnt dump correctly, it turned out it wasnt dumping it as the correct file size so i would recommend downloading the rom to get the correct file size unless you know and comparing with the one you get from the retrode.

also are the games your trying to dump legit, fakes, clones or homebrew ones?

53
Support / Re: Problem with Genesis .srm
« on: 13/Mar/2016 11:25:29 PM »
ah normally in that situation you have to go into your emulators settings and make sure its saving it as the correct type for example eeprom and also the correct size atleast thats what i remember having to do for super mario all stars on the snes

54
Support / Re: Problem with Genesis .srm
« on: 13/Mar/2016 07:00:40 AM »
check to see if you have disabled read only in the retrode config mine looks like this:

; Retrode .18d-b3 - Config
; Remove any line to revert setting to factory default

[HIDMode] 2 ; 0: Off; 1: 4Joy+Mouse; 2: 2Joy; 3: KB; 4: iCade
[blinkControllers] 1


[nesMode] 0          ; 1: NES gamepads; 0: SNES

[filenameChksum] 1   ; checksum in filename? 0,1
[detectionDelay] 5   ; how long to wait after cart insertion/removal
[sramReadonly] 0     ; write protect SRAM?
[sramExt] srm
[snesRomExt] sfc
[segaRomExt] bin
; Override autodetect:
[forceSystem] auto
[forceSize] 0
[forceMapper] 0
; Optional plug-ins:
[n64RomExt] n64
[gbRomExt] gb
[gbaRomExt] gba
[smsRomExt] sms
[ggRomExt] gg


as for the emulator, i use fusion.

55
i was thinking of doing something like that actually but maybe i will buy another one first so i have an untouched one too.

56
@Matthias_H

problem solved turns out there was nothing wrong with my board or the retrode but for some reason i have to use the 3.3v converter i made, once i did that my hang on sega card showed up as the following "TmrSega.4081.sms" with a file size of 32kb and seems to work fine on my emulator so im happy, not sure how i didnt test that before or perhaps its something else thats changed either way its working now so im happy now i can dump and/or play my sega cards.

when i get time i will remove the wire you suggested i added and see if it still works and will let you know.

57
email sent

58
im afraid it didnt help, i tryed a quick fix by soldering a wire from pin19 to one of the center ground pins as shown here:



but still only the RETRODE.CFG shows up, here is a pic of the wire:



i also checked it with my multimeter and it does indeed ground pin19 i also updated my retrode to 0.18d beta3 on the off chance that would do something but still the same all that shows up is the RETRODE.CFG.


If it helps please send me a pm Matthias_H with your email address and i will send you the schematics for you too look at because if we can get this working i would be happy to share those schematics with everyone. As i have mentioned above this board already works on a master system model 1 and 2 all im waiting for now is too get this working on the retrode.

59
Just meditated over your design another bit, and I think I have got it. You are not using Pin 19 from the SMS connector, and that is exactly the pin that is being used to sense cartridge insertion. Given your layout, the best fix is to short pin 19 to pin 21 on the card edge connector. This way, you should be able to insert the adapter with the Card in, and have it properly detected.

 In a future iteration, run another trace from SMS's Pin 19 to one of the SEGA Card's GND pins so insertion of the Card itself is detected.


Regarding the holes, I never designed a replacement SMS cartridge so I won't be able to help you there.

thanks i will bridge it with a wire and give it a try and if it works add it to the board design.
also i will let you know what it detects it as aswell as the size and extension hopefully i will just need to rename it from .sms until you add support for it if thats something you would be willing to do on a future update.

60
any info on this?

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