Retrode Community Forum

General Category => General Discussion => Topic started by: Matthias_H on 28/Dec/2011 01:46:21 PM

Title: Anyone received theirs yet?
Post by: Matthias_H on 28/Dec/2011 01:46:21 PM
Dear all,

Roughly 130 brand-new Retrodes went out to their new owners yesterday - some (overseas) will certainly take a bit longer, but others might already arrive today or tomorrow, depending on how far you are from Germany. So let us know when your Retrode arrives, and how you like it!

Cheers,
Matthias
Title: Re: Anyone received theirs yet?
Post by: eta237 on 30/Dec/2011 04:28:23 PM
Mine came today!

All tested and working perfectly, and the black case is so sleek and pretty!  ;D

Thanks again Matthias!
Title: Re: Anyone received theirs yet?
Post by: Lestat on 30/Dec/2011 11:27:16 PM
Hello there, i've received mine too :)
the black case is sleek yeah!

Anyway I tested some snes/sfc games, and Star Ocean (sfc) Doesn't work, and Sf Memory too (sfc), but all other games i've tested run!
_Lemmings (pal)
_Teenage mutant ninja turtles in time (pal)

I've tested them on Bsnes, Zsnes and Snes9x.

Can we make a compatibility list?

oh, another thing sfc controller works too :)
Title: Re: Anyone received theirs yet?
Post by: Games Xtreme on 02/Jan/2012 05:42:40 AM
I've got mine at December, 28th  ;D

For compatabilitiy lists you can check my blog. It contains only the games I own, but I hope they are useful for you  ;)
Title: Re: Anyone received theirs yet?
Post by: Teancum on 06/Jan/2012 09:39:20 PM
Any one received in in the USA? I'm just a little impatient and am excitedly waiting for my retrode.
Title: Re: Anyone received theirs yet?
Post by: MasterOfPuppets on 06/Jan/2012 11:23:58 PM
Yup, live in the US and got mine today!
Title: Re: Anyone received theirs yet?
Post by: Zerker on 06/Jan/2012 11:34:41 PM
Got mine yesterday (I'm in Canada) and already tested it with:
Super Metroid
Zelda 3
Equinox
Umihara Kawase (J)
Lufia
Kablooey
Kirby Super Star
Demon's Crest
Metal Warriors

Phantasy Star 2
Phantasy Star 4
Sonic 3
Sonic & Knuckles

I had some trouble with my copy of Kirby Super Star, but I blame the cart right now. I will try cleaning it (again) before trying it more.

I didn't have much luck with Sonic 3 & Knuckles. Is there anything special needed for the Retrode 2? It showed up as an 8 MB file, but was not recognised by the emulator.

Aside from those two issues, everything worked (including saves!)
Title: Re: Anyone received theirs yet?
Post by: Muzer on 07/Jan/2012 12:43:43 AM
I believe all the Sonic & Knuckles ones should work (though I don't have my retrode to verify that yet ;))
Title: Re: Anyone received theirs yet?
Post by: geekbri on 07/Jan/2012 02:57:10 AM
Recieved my Retrode2 today!  Belmont Massachusetts.  Cartridges load up just great in bsnes, and my SNES controller works like a charm.  Unfortunately my entire Genesis collection is still in NY but I will have to remedy that soon and let you know how wonderful it works for Genesis games too!

Great work, it looks beautiful.  I am excited to show it off to all my friends.

Here I am enjoying my new toy
(http://i.imgur.com/cAgqy.jpg)
Title: Re: Anyone received theirs yet?
Post by: Ness and Sonic on 07/Jan/2012 05:59:33 AM
I still have my first one. It works fine with the exception of a few SNES games. I am debating over waiting for the batch that properly handles the SNES lockout chip or get a new one for my cousins to use. I have Super Mario RPG. Speaking of that lockout chip, do you know which SNES games take advantage of it or the signs of a game that has it that someone might notice while playing on an SNES? I am kind of wondering if Tetris Attack may be one of them.
Title: Re: Anyone received theirs yet?
Post by: Zerker on 07/Jan/2012 01:42:34 PM
Well, that explains my problems with Kirby Super Star. It appears that Kirby Super Star, Super Mario RPG, and Kirby's Dreamland 3 are the three (North-American) games that use the SA-1 chip. Here's the relevant Wikipedia article:

http://en.wikipedia.org/wiki/Nintendo_SA-1#SA-1
Title: Re: Anyone received theirs yet?
Post by: huntergdavis on 07/Jan/2012 11:28:25 PM
Got mine, thanks!  It looks amazing in person!
Title: Re: Anyone received theirs yet?
Post by: hedwards on 08/Jan/2012 01:04:52 AM
I received mine yesterday. It's working fine with Sonic 3, but I haven't been able to get the controller ports to work or MK 2 either.
Title: Re: Anyone received theirs yet?
Post by: RoyalSyrup on 08/Jan/2012 08:16:03 AM
Received mine today its amazing everything works and i was able to rip all my games to my comp i'm also realy enjoying it thanks Matthias!
The only problem i have with the Retrode 2 is you have to use force to get your dang carts out of the slots. :(
anyway i leave you with 2 pics of the Retrode 2 running Two of my favorite games :D
Its a me Mario!
(http://i1227.photobucket.com/albums/ee423/royalsyrup/FILE0052.jpg)
Sonic 2 anyone?
(http://i1227.photobucket.com/albums/ee423/royalsyrup/FILE0053.jpg)
Title: Re: Anyone received theirs yet?
Post by: Matthias_H on 08/Jan/2012 12:14:45 PM
I am debating over waiting for the batch that properly handles the SNES lockout chip or get a new one for my cousins to use.
Sorry to disappoint but for that one you may have to wait forever :)

Thanks to everyone who's posting pictures and reports! Glad you like the device. If you think there is something wrong (which is not 100% out of the possible, after all, this is the very first batch where I wasn't personally involved in the production pipeline), please let me know.
Title: Re: Anyone received theirs yet?
Post by: Muzer on 08/Jan/2012 10:28:48 PM
I am debating over waiting for the batch that properly handles the SNES lockout chip or get a new one for my cousins to use.
Sorry to disappoint but for that one you may have to wait forever :)

Out of interest, does anyone know how the pirates dumped the game in the first place? They must have had some method... perhaps that could lead to a solution for the Retrode?
Title: Re: Anyone received theirs yet?
Post by: Matthias_H on 09/Jan/2012 02:05:13 AM
I know of at least one case where games were dumped by unsoldering the ROM chip, which may be hard to emulate in firmware ;)
Title: Re: Anyone received theirs yet?
Post by: Teancum on 10/Jan/2012 09:32:32 PM
The two I ordered finally arrived today! Very excited to check them out when I'm done with work.
Title: Re: Anyone received theirs yet?
Post by: Muzer on 10/Jan/2012 10:03:17 PM
BTW, have you shipped out first of the non-preordered ones, or are you still busy with those?
Title: Re: Anyone received theirs yet?
Post by: Matthias_H on 10/Jan/2012 11:09:21 PM
BTW, have you shipped out first of the non-preordered ones, or are you still busy with those?

Nothing other than the pre-ordered units has gone out yet. I'm still in the process of setting up a smooth order fulfilment pipeline, hence the projected shipping date of Jan 23.
Title: Re: Anyone received theirs yet?
Post by: Muzer on 10/Jan/2012 11:25:44 PM
Ah, fair enough, makes sense. Sorry if I'm being a bit impatient; I'm just too excited ;)
Title: Re: Anyone received theirs yet?
Post by: JonY on 11/Jan/2012 01:02:56 AM
(http://img.consolingmyself.co.uk/Retrode2.jpg)

Mine arrived yesterday, am very pleased with it, much more professional looking than version 1!
Title: Re: Anyone received theirs yet?
Post by: Muzer on 26/Jan/2012 05:05:54 PM
Just reporting in to say I got mine today, and it's looking lovely. Thanks a lot! I'll give it a go a little later...
Title: Re: Anyone received theirs yet?
Post by: Muzer on 26/Jan/2012 07:43:45 PM
Just tested my rather modest collection of SNES games. All seem to work fine:

Battletoads in Battlemaniacs (SNSP-NX-UKV): 8Mbit, Checksum fine; OK.
Donkey Kong Country (SNSP-8X-UKV): 32Mbit, 16kbit SRAM, Checksum fine; OK.
F-Zero (SNSP-FZ-UKV): 4Mbit, 16kbit SRAM, Checksum fine; OK.
Family Dog (SNSP-D8-UKV): 8Mbit, Checksum fine; OK.
Krusty's Super Fun House (SNSP-FH-UKV): 4Mbit, Checksum fine; OK.
Lamborghini American Challenge (SNSP-L8-UKV): 4Mbit, Checksum fine; OK.
Mario Paint (SNSP-MP-UKV): 8Mbit, 256kbit SRAM, Checksum fine; OK.
Nintendo Scope 6 (SNSP-LR-UKV): 8Mbit, Checksum fine; OK.
Starwing (SNSP-F0-UKV): 8Mbit, 256kbit SRAM, Checksum fine; OK.
Street Fighter II: The World Warrior (SNSP-S2-UKV): 16Mbit, Checksum fine; OK.
Street Fighter II: Turbo (SNSP-TI-UKV): 32Mbit, Checksum fine; OK.
Super Gameboy (SNSP-A-SG(UKV)): 2Mbit, Checksum fine; OK (but obviously doesn't actually work).
Super Mario All-Stars (SNSP-4M-UKV): 16Mbit, 64kbit SRAM, Checksum fine; OK.
Super Mario Kart (SNSP-MK-UKV): 4Mbit, 16kbit SRAM, Checksum fine; OK.
Super Mario World (SNSP-MW-UKV): 4Mbit, 16kbit SRAM, Checksum fine; OK.
Super Metroid (SNSP-RI-UKV): 16Mbit, 64kbit SRAM, Checksum fine; OK.
The Simpsons: Bart's Nightmare (SNSP-BN-NOE): 8Mbit, Checksum fine; OK.
Yoshi's Safari (SNSP-RH-UKV): 8Mbit, Checksum fine; OK.
Title: Re: Anyone received theirs yet?
Post by: Matthias_H on 26/Jan/2012 08:07:41 PM
Thanks for reporting! :)
Title: Re: Anyone received theirs yet?
Post by: Muzer on 26/Jan/2012 08:17:50 PM
One thing I did notice but forgot to mention is that hotplug seems VERY sketchy. I rarely got a case in which I used hotplug and the cartridge was detected as being the correct size/type even - very frequently they were detected as being double or half their actual size, and also as Atari 2600 games. After a reset it always worked fine. This is on Linux. Not a big deal, I just replugged it every time, but reporting it in case it's important.

I wasn't unmounting in between, though - were you supposed to?
Title: Re: Anyone received theirs yet?
Post by: Muzer on 26/Jan/2012 10:16:53 PM
Now done the Mega Drive games. Most of these I've picked up along the way - I didn't choose them, don't judge me ;). If you don't want to read through the whole list, I'll summarise the (all minor) issues I found:

Firstly, Kega Fusion would only accept saves with the 16-bit mode enabled, as I explained in the other thread, I personally think this should be enabled by default.

* Sonic 3 & Knuckles's SRAM (well, FRAM) did not show up, presumably meaning you'd have to put just Sonic 3 in, copy the save, put it in your emulator's save directory, rename it, and then put Sonic 3 & Knuckles in, and point the emulator to that save directory. Which seems like a bit of a pain. I don't know whether it's actually possible to access the save, but if it is, it would be nice :)
* A few games had checksum errors I couldn't get rid of. Then I noticed, so did the online dumps (marked [!]), so it's probably an error in the cart itself.
* EEPROM doesn't work, which we already know about of course - I included every game I noticed should have had EEPROM, but I might have missed/misidentified a few, as I only briefly turned them on, and I'm not familiar with many of these.
* Micro Machines 96 has no name, so the name just appears as a dot, which makes the file hidden on Unix (meaning it only shows up in ls -a). Obviously impossible to correct the no name thing (unless there's a third, hidden, name field somewhere), but perhaps have the Retrode detect when a file would begin with a dot, and insert "UnnamedGenesisGame" before it or something.
* I assume the controller ports on J-Carts don't work, though I haven't tested it (there was talk about that earlier, and I linked to docs, but presumably that's quite low down on priorities so I assume it hasn't been done - at any rate, I can't see anything in the readme).


No games failed to work completely, it was just the above minor issues.


Altered Beast: 4Mbit, Checksum fine; OK.
Earthworm Jim: 24Mbit, Checksum fine; OK.
Ecco the Dolphin: 8Mbit, Checksum fine; OK.
Ecco the Tides of Time: 16Mbit, Checksum fine; OK.
F-22 Interceptor: 6Mbit, Checksum error; seems OK (online dumps also have incorrect checksum).
Game Genie: 512Mbit, Checksum error; menu works, but no game will start.
Jack Nicklaus' Power Challenge Golf: 8Mbit, 8kbit SRAM, Checksum fine; OK.
LHX Attack Chopper: 8Mbit, Checksum fine; OK.
Mick & Mack Global Gladiators: 8Mbit, Checksum fine; OK.
Mega Games I: 8Mbit, Checksum fine; OK.
Mega Games 3: 16Mbit, Checksum error; seems OK (online dumps also have incorrect checksum).
Menacer: 8Mbit, Checksum fine; OK.
Mortal Kombat: 16Mbit, Checksum fine; OK.
PGA Tour Golf III: 16Mbit, 64kbit SRAM, Checksum fine; OK.
Pitfall: The Mayan Adventure: 16Mbit, Checksum fine; OK.
Sonic & Knuckles: 16Mbit, Checksum fine; OK.
Sonic 3: 16Mbit, 4kbit SRAM, Checksum fine; OK.
Sonic 3 & Knuckles: 32Mbit, SRAM NOT PRESENT, Checksum fine; Game OK, but no SRAM.
Sonic the Hedgehog: 4Mbit, Checksum fine; OK.
Sonic 1 & Knuckles (Blue Spheres Game): 24Mbit, Checksum fine; OK.
Sonic the Hedgehog 2: 8Mbit, Checksum fine; OK.
Sonic 2 & Knuckles: 26Mbit, Checksum fine; OK.
Sonic the Hedgehog Spinball: 8Mbit, Checksum fine; OK.
Stargate: 16Mbit, Checksum fine; OK.
T2: The Arcade Game: 8Mbit, Checksum fine; OK.
Taz in Escape from Mars: 16Mbit, Checksum fine; OK.
Theme Park: 16Mbit, EEPROM NOT PRESENT, Checksum fine; Game OK, but no EEPROM.
Micro Machines '96: 8Mbit. Name not present, just a dot, so shows up as hidden file on Unix-based OSes, much to my confusion. EEPROM NOT PRESENT, Checksum error; Game OK (online dumps also have incorrect checksum), but no EEPROM or name. Also, J-Cart ports presumably don't work.
Worms: 16Mbit, Checksum fine; OK.
California Games: 4Mbit, Checksum fine; OK.
Super Hang-On: 4Mbit, Checksum fine; OK.
After Burner II: 4Mbit, Checksum fine; OK.
Urban Strike: 16Mbit, Checksum fine; OK.
Zool: 8Mbit, Checksum fine; OK.
Desert Strike: 8Mbit, Checksum fine; OK.