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Messages - Muzer

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1
General Discussion / Re: Adaptors
« on: 27/Sep/2013 03:58:25 PM »
Sorry I haven't been around for a while. I'll update the first post with the plugin on the front page now.

2
General Discussion / Re: MESS databse, looking for contributors
« on: 04/Jun/2013 03:13:25 PM »
I don't use MESS because it's rubbish. It's rubbish because nobody uses it. This is how things like this happen ;)

3
General Discussion / Re: Raspberry Pi Retrode Bash Script
« on: 03/May/2013 05:46:14 PM »
I'll take a look at this when I get a chance and post any improvements I can think of.

Incidentally, I might try writing something with a GUI.

4
Ah - that's an idea for the spreadsheet, I knew there must be something missing. ROM revision!

5
Not knowing much about this topic in general, I would hazard a guess that it won't be easy - unlike ordinary consoles, I doubt handhelds especially of this type would have anything that can easily be taken as or trivially transformed into a composite signal.

6
What is CC? Country code?

If so, perhaps merge it and the sometimes-misleading "TV format" into one console-specific "Region" column? Just a suggestion.



You definitely want a console column, though, unless you plan on having one sheet per console which might also be an idea.


I think it'd be beneficial to have the firmware version on which it is tested - it is likely in my opinion to become very patchy and sporadically-updated, so a firmware version column would allow people a few months/years on, say, to know which information is more likely to be relevant.




A Google Doc could well be the best way to do it - I'm not sure though, I don't have much experience with those. I would personally have built my own simple system, but I'm weird ;)

7
I suppose I can dump the ROM and transfer it to my iPhone via iFunBox. As long as I can get the rom file it should work. Just out of curiosity, it says, "Controllers must be connected to Retrode before USB connection is established." on the N64 plug in. Does that mean I will need a controller for it to work with that?
No, just that if you want to use a controller it needs to be plugged in before you plug the USB cable in.

8
So does Apple allow emulators now? Even if you somehow manage to hook up a Retrode, I'm afraid it won't be of much use without them...

He said that he's jailbroken it.

9
General Discussion / Re: Adapter Compatability
« on: 18/Apr/2013 11:05:40 AM »
I might try writing some scripts to be able to use the Pi nicely with the Retrode. Of course, it still depends on the emulators being fast enough - I doubt you're ever gonna get N64 speed, for instance.

10
General Discussion / Re: Adapter Compatability
« on: 17/Apr/2013 08:17:47 PM »
I've only started experimenting with the Pi and a Retrode. So far, my results are quite positive: there are emulators for most systems running on the Pi; the Retrode works with the Pi as well - carts and controllers. I have successfully played SNES and Genesis games on original controllers, even including on-cart savegames. Somehow, the loading times are significantly slower, and the user interface is far from comfortable. The worst is that you have to mount/unmount the Retrode on every cartridge insertion. Also, some emulators (DGEN) need the savegames in a specific directory and named in a special way, etc.. I guess someone with a solid understanding of Linux (unlike myself) would have to invest some time and write a bunch of scripts to get everything to work smoothly, i.e., in a plug-and-play way.

You haven't said anything that doesn't apply to Linux in general (apart from AFAIK the loading times). It'd be nice if there wasn't a USB reinit on cartridge reinsertion (I don't know how possible this is) so that remounting is unnecessary - but then again, I'm not sure the OS would be happy with the contents of the drive mysteriously changing either.

11
General Discussion / Re: Adaptors
« on: 16/Apr/2013 07:38:40 PM »
On a side note i was messing around with my sonic2 genesis cart and i was pulling it out and the retrode did something to actually cause my laptop to shutdown hard. It even reset the BIOS timer.
Nothing seemed damaged, just had to reset the time and reboot and all was fine. The usb port still worked, but very strange. I plan to never hotswap anymore and reconnect the usb before any cart swap.

Perhaps you tilted it when pulling out and somehow shorted a line at 5V to one at 0V, causing a short on USB power to which your laptop was (rightly) sensitive? Just a guess.

12
General Discussion / Re: Adaptors
« on: 16/Apr/2013 12:31:04 AM »
Received my adaptors, some thoughts:

* Only tried the SMS one so far. It works beautifully :D
* Took the SMS one apart, and there is indeed space for a GG slot. I'll have to try this... it's slightly annoying that the holes were pre-filled with solder, as it obviously makes it harder to add on, but hey.
* Took the Game Boy one apart, was surprised to find the N64 slot still there! Is it functional? Is there a mod I can perform to make the cartridge detect switch work? I do like the inset cartridge socket, though, makes it look like a small Game Boy player for a Mega Drive ;)
* No surprises under the case of the N64 adaptor, though of course, it's still well-labelled and good-looking.
* The build quality is amazing. Only Matthias could have done it this well, with this much attention to detail down to the Retrode engraving on the back. I do love the economical plastic bags with manual in which they came, as well; they seem to be just the right size - I like minimalistic packaging.

I only think it's a shame the N64 one couldn't have had a bigger label - I have the same qualm about official Mega Drive J-Carts though; something about carts with controller ports on them just seems intrinsically unofficial to my brain. No way it could have been improved ;)

13
General Discussion / Re: Compatible Game Listing for GBX/N64/SMS
« on: 15/Apr/2013 11:32:31 PM »
My list (sorry for lack of formatting). I haven't tested these perfectly against known good dumps but for most of them I've tried to at least play them for a second:

SMS:
Sonic The Hedgehog WORKS
Shooting Gallery WORKS
Rescue Mission WORKS
Sonic The Hedgehog 2 WORKS
Space Gun WORKS
The Terminator WORKS
Lemmings WORKS
Castle of Illusion Starring Mickey Mouse WORKS
Laser Ghost WORKS
The Jungle Book WORKS
Asterix WORKS
Black Belt WORKS


Funny story: I was trying for a while to work out why Shooting Gallery utterly failed. When I compared it to a known good ROM and found them to be the same, I suddenly noticed I was opening it in an Atari 2600 emulator. Oops...


More coming tomorrow...

14
If someone were willing and able (I'm not saying I am), they would require a preferably-broken Game Gear, and the existing SMS adaptor. You would also have to not mind people cutting a large hole in the case.

15
Support / Re: SNES carts detected as 2600Cartridge.a26
« on: 12/Apr/2013 09:55:56 PM »
This will *I believe* (I haven't looked at the code in ages so might be misremembering) happen in some specific situations if it doesn't detect a SNES header.

* Could you tell us which carts it is? (Some very few SNES carts won't work yet)
* Try cleaning more thoroughly. I tend to find that methylated spirits and a cotton bud (Q-Tip for Americans) work well, but the official line (from nintendo) was always not to use alcohol-based cleaning products so don't quote me/hold me responsible if this breaks your cartridge ;)

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