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Messages - Ness and Sonic

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General Discussion / Re: Feature suggestions
« on: 05/Sep/2016 02:14:40 AM »
I'm one of the users requesting support for the Tales of Phantasia SNES cartridge. If there's anything I can do to help out, please let me know. I'm a programmer myself even though I'm not really familiar with writing embedded software. Additionally, I'd be willing to post a bounty for the feature if that would encourage development.
Assuming it doesn't have an SA-1 lockout chip and you cleaned the game very well, there is one other thing you can try. Check the voltage. Make sure it is set to 5V. Some SNES games are picky about that. I got Killer Instinct and F-Zero recently and they were like that for me.

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Yes, I've done it myself for a few games. I'd also suggest switching the voltage to 3.3v as another measure since some games can be picky about that. I think Sonic Battle was one of them.

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This would be nice to see on Stone Age Gamer.

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Actually I have had some troubles with the lock on games, but I think it might have something to do with the voltage set 3.3V instead of 5V. Just a guess on my part, though. Don't ask me to explain it, I am not sure I can remember it too well. I think it was like the device could detect what it was supposed to be, but only loaded half of the game.

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General Discussion / Re: Adaptors
« on: 28/Mar/2014 04:04:35 AM »
Something I wouldn't mind knowing. Since Stone Age Gamer is sold out of the Master System adapter, I'm wondering if this might be an acceptable alternative: http://www.stoneagegamer.com/powerbase-mini.html

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General Discussion / N64 controller issue.
« on: 07/Dec/2013 04:12:45 AM »
One of the things I like about the Retrode 2 and N64 adapter is that it allows one to use their old controllers on PC games. This is great if you have a special controller like one with auto-fire switches or is designed like an arcade pad. However, there seems to be an issue with it trying to use it while assigning buttons in Mugen's options menu. The way the controller options menu is set up, it wants you to assign all the buttons at once. This can lead to some pretty bad controller setups.

Picture provided in this hyperlink to give you an idea of how bad it can get. I tried to do the left one with nothing but one N64 controller connected to the Retrode 2 via adapter and the right one with two of them connected. Surprisingly, the SNES and Sega Genesis controllers work normally (3-button genesis won't give full control, but that's to be expected). It seems like you need to really quick with the buttons on the N64 controller or something to get the controls right and even that can still not work right.

If you think it will help you understand the problem better, here's a link to the Mugen engine I use. I hope you will look into this problem and fix it if you have the time.

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General Discussion / Re: Can't get Banjo Tooie to work
« on: 06/Dec/2013 11:52:03 PM »
You're welcome.

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General Discussion / Re: Can't get Banjo Tooie to work
« on: 06/Dec/2013 06:00:31 AM »
Take the games out of the device. Look for where it says something near the USB cable input on the inside of the SNES cartridge slot. If you look at it from the right angle, you'll see where it says 5V and 3.3V. That's where the switch is.

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General Discussion / Re: Can't get Banjo Tooie to work
« on: 05/Dec/2013 08:46:10 PM »
If you're game is clean, I believe I know the problem exactly since I got the game myself. Have you set the Retrode to 3.3V mode or do you have one of the gold retrodes? Some games require 3.3V mode to work. Resident Evil 2, Bomberman 64 the Second Attack, Conker's Bad Fur Day, Metroid Zero Mission, Sonic Battle, and even Banjo Tooie. Here's a link to the compatibility list topic: http://forum.retrode.org/index.php/topic,145.0.html I'd propose encouraging people to add to it.

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Support / Re: Retrode versions
« on: 09/Oct/2013 09:49:27 PM »
Yes, I did. The file sizes seemed correct according to what I found online.
Edit: I decided to upgrade. It seems some of the games do require 3.3V to work correctly. I'll make add a note to ones I find that do so on this list: https://docs.google.com/spreadsheet/ccc?key=0Ahrd-1bLKmXZdHhjSF9sb2pTZWxrQk5KSTh3ckprTnc&usp=sharing#gid=2

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Support / Re: Retrode versions
« on: 09/Oct/2013 01:06:24 PM »
Okay, thanks. I could use one as I know Bomberman 64 the Second Attack, Conker's Bad Fur Day, Sonic Battle, Metroid Zero Mission, and Metroid Fusion don't work under 5V. Most of my other N64 and GBA titles don't have any problems. With the exceptions of Sonic Battle and Metroid Zero mission, most of the ones listed crash when launched. Sonic Battle has glitched graphics and crashes at the story select screen. Metroid Zero Mission crashes as soon as I start a new game.

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Support / Re: Retrode versions
« on: 09/Oct/2013 12:16:32 AM »
I actually have a few N64 and GBA games that don't seem to work right. I wonder if it could be the Retrode Gold Edition not having a voltage converter or if the read speed being slowed down for Atari games have anything to do with it.

It's the lack of a voltage converter. Same thing happened when I didn't switch it in my Retrode 2.
I'll need to find one, I guess. I wonder if there is any prebuilt ones on Amazon I can buy with my gift card balance. I'm not a do it myself kind of person when it comes to things like that.

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Support / Re: Retrode versions
« on: 08/Oct/2013 09:02:53 PM »
I actually have a few N64 and GBA games that don't seem to work right. I wonder if it could be the Retrode Gold Edition not having a voltage converter or if the read speed being slowed down for Atari games have anything to do with it.

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Support / Re: Retrode versions
« on: 06/Oct/2013 08:45:36 PM »
There is a place you can submit test results, but it is underused. Here you go, if you want to add to the list: https://docs.google.com/spreadsheet/ccc?key=0Ahrd-1bLKmXZdHhjSF9sb2pTZWxrQk5KSTh3ckprTnc&usp=sharing

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General Discussion / Re: RetroN5
« on: 15/Jul/2013 04:53:10 PM »
Ouch. Kind of a shame since it would have improved the Retrode and maybe even the RetroN.

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