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Messages - mistermorcus

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General Discussion / Re: Game Gear SMS Plugin Question
« on: 21/Nov/2018 04:17:49 PM »
I don't have it with me to do any measuring, but based on what I can see it looks like the ends of the pins and front of the connector for yours and mine are the same distance. It looks like the base of the plastic is shorter on yours though than mine.  The pins just barely poke out of the back of the board, use the SMS pins on yours as a comparison because they are the same distance.

As far as whether or not cutting your pins shorter and having it closer to the board I could not say. I don't think cutting the pins shorter would cause any issue, I'm just not sure if you may have any issues with certain games not fitting in either of the slots for some reason. It may not matter, but I will let someone else that knows more add to the discussion.

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General Discussion / Re: Game Gear SMS Plugin Question
« on: 21/Nov/2018 03:48:53 AM »
I can offer you some pictures of mine. Hopefully you can look past the weird way I have mine open since I did not want to peel my sticker off of my adapter.  My GG connector looks different than yours based on what I can see. I took mine out of an inoperable game gear.  I'm wondering if maybe the cartridge connector you got is from a game genie.

It appears that the bottom piece is shaped a bit different, and it looks like you have less room between the GG connector and the SMS connector when the plastic is flush against the board.  It looks to me like you should actually space it out so that the pins that are sticking out should be made flush so that it sits correctly.

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The last time I was using it to dump carts I was using the old firmware which uses scripts depending on the mapper that the given game is using.  It was not very straightforward and I never got save files to work with it.  They are working on new firmware for it to make the mapper selection easier but who knows how well it will work.

I was able to transfer some save files using my RetroUSB AVS however for Crystalis. It has a tool that connects it to your PC and can transfer save files to and from carts. I have heard other people not having as much luck as I did though so do this at your own risk.

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General Discussion / Seedi Windows Beta - Retrode Compatibility
« on: 26/Sep/2018 04:33:48 AM »
I just wanted to pass along the news that the Seedi project has released a beta version for Windows.  It was designed around CD games but they also included support for the Retrode which will auto launch your games as soon as you insert a cartridge.  I tried this out tonight with Indy's Greatest Adventures and it worked like a charm. You will have to edit the configuration inside Mednafen to get your controllers or scanlines working, but it seems fairly functional based on my initial testing.

https://seedisystem.com/seedi-windows-beta/

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I actually happen to know the answer to this. There was a project on Kickstarter called NESMaker and the project creators apparently made a deal with the folks at InfiniteLives to produce a new version of the Kazzo (and potentially updated firmware?) to go with the NESMaker software.  I think they are busy trying to finish everything to get the hardware fulfillment in for people that backed at that tier.

The NESMaker software is a front-end that helps users dynamically make their own NES games without ever actually writing or knowing the underlying code.  This will allow people to make their own nes game carts using the Kazzo.

I got my Kazzo from them a year or two ago and it was quickly delivered. Hopefully once the Kickstarter stuff gets sorted out they will be back to business as usual.

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General Discussion / Re: Virtual Boy SRAM Support
« on: 26/Feb/2018 05:34:00 PM »
Great work!! Awesome to see plugins and support for the virtual boy.

I have been toying with the idea of creating a plugin for a while now that my personal virtual boy has a dead pixel which results in a solid black line across the screen. Now with a google cardboard headset or a 3d TV you can actually make virtual boy look really nice.

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Thanks for the help guys.  I put the resistors in and it works great now, mempak files and controller both. I love the Retrode!!

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I attached a photo that shows how all of the connections are made.  I also included a picture of the unit closed up in case anyone wanted to see a picture of that. I liked this solution since I did not have to modify the unit itself, and I could take it back to stock if I wanted to.

I did some more research and noticed in the older PCB with the ports included, that there is a resistor connected to the cartridge pins. On my board it is labeled 220R. I am assuming that is probably the reason it is not working but I could not say for sure.  If it is the problem, would I just connect that resistor up the same way as in the photo as it goes across from one set of pins to the other?

Thanks again for any help you can offer.

9
I have done quite a bit of digging and could not find an answer to this particular issue. I have added a controller port to my dragonbox N64 adapter using an N64 extension cable.  I found the appropriate pinouts online and made the connections, however I am having some issues.

When I connect the controller to the adapter, the Retrode resets and windows chimes as I would expect if loading a new cartridge and pressing reset. In Windows USB Game controllers I see the 4 Retrode joysticks, however none of them detect input from the N64 controller. I tried port 2 on the pcb and got the same behavior.

The reason I started this project was to compliment the wonderful new cartridge saving support with the memory pack saving through the use of the controller port, however my memory pack is also not being detected.  I am not sure if I perhaps missed a step when wiring the controller or something else.  I tried stepping the firmware back to beta 21 but I still had the same issue. I tried all of the HID profiles available and that did not seem to help. I plugged a genesis controller into the Retrode just to make sure it was not a controller issue in general, and it was working as expected. I also tested a different N64 controller, with and without the memory pack, with and without a game, always getting the same result.  Also verified my controllers are working on a real N64. I can't think of anything else to try at this point.

Sorry for the long post. I appreciate if anyone out there has any insight into this particular setup. This may also be of interest for anyone else that is wanting to do something like this.

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