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Messages - mistermorcus

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General Discussion / Seedi Windows Beta - Retrode Compatibility
« on: 26/Sep/2018 04:33:48 AM »
I just wanted to pass along the news that the Seedi project has released a beta version for Windows.  It was designed around CD games but they also included support for the Retrode which will auto launch your games as soon as you insert a cartridge.  I tried this out tonight with Indy's Greatest Adventures and it worked like a charm. You will have to edit the configuration inside Mednafen to get your controllers or scanlines working, but it seems fairly functional based on my initial testing.

https://seedisystem.com/seedi-windows-beta/

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I actually happen to know the answer to this. There was a project on Kickstarter called NESMaker and the project creators apparently made a deal with the folks at InfiniteLives to produce a new version of the Kazzo (and potentially updated firmware?) to go with the NESMaker software.  I think they are busy trying to finish everything to get the hardware fulfillment in for people that backed at that tier.

The NESMaker software is a front-end that helps users dynamically make their own NES games without ever actually writing or knowing the underlying code.  This will allow people to make their own nes game carts using the Kazzo.

I got my Kazzo from them a year or two ago and it was quickly delivered. Hopefully once the Kickstarter stuff gets sorted out they will be back to business as usual.

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General Discussion / Re: Virtual Boy SRAM Support
« on: 26/Feb/2018 05:34:00 PM »
Great work!! Awesome to see plugins and support for the virtual boy.

I have been toying with the idea of creating a plugin for a while now that my personal virtual boy has a dead pixel which results in a solid black line across the screen. Now with a google cardboard headset or a 3d TV you can actually make virtual boy look really nice.

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Thanks for the help guys.  I put the resistors in and it works great now, mempak files and controller both. I love the Retrode!!

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I attached a photo that shows how all of the connections are made.  I also included a picture of the unit closed up in case anyone wanted to see a picture of that. I liked this solution since I did not have to modify the unit itself, and I could take it back to stock if I wanted to.

I did some more research and noticed in the older PCB with the ports included, that there is a resistor connected to the cartridge pins. On my board it is labeled 220R. I am assuming that is probably the reason it is not working but I could not say for sure.  If it is the problem, would I just connect that resistor up the same way as in the photo as it goes across from one set of pins to the other?

Thanks again for any help you can offer.

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I have done quite a bit of digging and could not find an answer to this particular issue. I have added a controller port to my dragonbox N64 adapter using an N64 extension cable.  I found the appropriate pinouts online and made the connections, however I am having some issues.

When I connect the controller to the adapter, the Retrode resets and windows chimes as I would expect if loading a new cartridge and pressing reset. In Windows USB Game controllers I see the 4 Retrode joysticks, however none of them detect input from the N64 controller. I tried port 2 on the pcb and got the same behavior.

The reason I started this project was to compliment the wonderful new cartridge saving support with the memory pack saving through the use of the controller port, however my memory pack is also not being detected.  I am not sure if I perhaps missed a step when wiring the controller or something else.  I tried stepping the firmware back to beta 21 but I still had the same issue. I tried all of the HID profiles available and that did not seem to help. I plugged a genesis controller into the Retrode just to make sure it was not a controller issue in general, and it was working as expected. I also tested a different N64 controller, with and without the memory pack, with and without a game, always getting the same result.  Also verified my controllers are working on a real N64. I can't think of anything else to try at this point.

Sorry for the long post. I appreciate if anyone out there has any insight into this particular setup. This may also be of interest for anyone else that is wanting to do something like this.

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