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Messages - Knight of Time

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Okay, well I'm glad you're looking into a fix for the game, skaman.

I was considering buying it last summer around the same time I bought Phantasy Star II, Phantasy Star III, and Sword of Vermilion, but since I didn't see much information about Phantasy Star IV on this board around that time, I decided not to buy it at that time. 

Even then, I try to only have one save file for a game when there is room for more than one, with some exceptions (like compilation games that have their own "individual" save files for each game). 

I hope they reprint the N64 one, I have a feeling it's going to become a hot item.

I can't disagree with you on that one, Nori; after receiving a Nintendo 64 system I wanted for Christmas (that included the Expansion Pak), I am so anxious to purchase the N64 plugin hopefully at the end of this month or early next month (that's when I heard the next batch of Retrode2 stuff will be out, including all the plugins), so I can try it with the five games I have for the Nintendo 64 (Donkey Kong 64, Mario Kart 64, Super Mario 64, The Legend of Zelda: Majora's Mask, and The Legend of Zelda: Ocarina of Time).

3 apologies if anyone else has asked about the current compatibility of Phantasy Star IV with the Retrode2, but does anyone know if this game's SRAM data works now with the latest firmware?

Skaman thought that the header for this game was good now according to a PM he sent me when I asked him about the game's compatibility with the Retrode2, so yeah, I'm crossing my fingers that this game's SRAM issues are fixed or that it has full compatibility now.

Thanks in advance.

Hi guys,

Lately I've noticed that all 3 plugins and their transparent equivalents have all become out of stock on DragonBox, anyone know when they'll be available again?  I'm hoping there is a new batch of them out around Christmas time (or just before the new year begins), as I plan to buy a N64 plugin when I get the chance if I get some Christmas money.

So yeah, if they become available, can someone either PM me or let me know here in the topic, please?

Thanks in advance.

General Discussion / Re: N64 Save Support (FW v0.23)
« on: 15/Nov/2017 10:56:43 PM »
This is wonderful, thank you so much Skaman.

Perhaps someday I'll buy one of the N64 plugins for my Retrode2 before I purchase a Nintendo 64 (there are some games I'm definitely planning to buy to test with the plugin, and one is definitely going to be Mario Kart 64).  I think 2018 will be that time.

General Discussion / Re: SNES Enhanced Cart Support (FW v0.22)
« on: 29/Oct/2017 07:19:55 PM »
I'm glad to see you posted an updated version of the Enhanced Cart Adapter skaman (and BTW, congrats on being modded, that was a big surprise, and I'd say you definitely deserve it).

Though, I'm curious to ask if you got any closer to finding a way to make it and the Retrode2 able to backup/restore saves for SA-1 SNES games?  If you haven't, it's not a big deal right now.

General Discussion / Re: SNES Enhanced Cart Support (BETA)
« on: 18/May/2017 11:01:50 PM »
Hey, this is looking quite promising, anyway, I have a few questions:

First of all, will this eventually have support for games that utilize the Super FX chip (e.g. Yoshi's Island)?  Second, will it be theoretically possible in the future for this add-on to write new saves to games with a special chip?  Third, will this add-on be available to buy on dragonbox?  Lastly, how much will it cost in USD/CAD (the latter is what I'm following since I'm a Canadian)?

Nice work so far.

Okay, I just got the GBx plugin I ordered last week, now, being as I have a save of Pokemon Silver on the computer (it's just one of a few saves for some Game Boy (Color) games I have on the computer), how can I successfully get it onto the Pokemon Silver cartridge?  I thought this whole process would be easy, but it's apparently not as easy as I thought (maybe this save problem with Pokemon Gold & Silver wasn't really fixed yet?).

Edit: I managed to find success with getting a save onto my Pokemon Silver cartridge from the computer, but now each time I make a save on my Pokemon Gold cartridge and insert it into the GBx plugin, the save is erased (it didn't do that with Pokemon Crystal though; I opened up PKX Delta and got it to successfully read the Crystal save; on a similar note Rhydon was able to read my saves for Pokemon Red, Blue, and Yellow).  Is this a battery issue?  If so, I know of one local place that I *think* can do battery replacements for Game Boy games.

Edit 2: And as things turned out, the problem I had with Pokemon Gold was indeed a battery problem...I didn't think that was my game's problem at first, but after getting that hunch and taking it to a local video game store to get a new battery, it turned out that my hunch was spot-on (the battery was dead; I asked the guy who put in the new battery if he had a battery tester and he did.  When he tested the old battery on it he didn't get a reading for how much power was remaining on it).  So after I got my Pokemon Gold game back with the new battery installed, I was finally able to copy a save of the game from the computer to the cartridge.

Hi guys,

I'm putting some serious thought into purchasing a GBx plugin to go with my Retrode2 someday (the Retrode2 has the latest firmware if anyone is curious), but before I do, I want to ask a few questions please.

Lately I bought another copy of Pokemon Silver (to replace a copy of the game I lost around 15 years ago) and a copy of Wario Land: Super Mario Land 3, and my first question is, does the GBx plugin allow new saves of either game as well as my other GB/GBC games with save data (Kirby's Dream Land 2, The Legend of Zelda: Link's Awakening, The Legend of Zelda: Link's Awakening DX, The Legend of Zelda: Oracle of Ages, The Legend of Zelda: Oracle of Seasons, Pokemon Blue, Pokemon Yellow, Pokemon Gold, Pokemon Crystal, and Super Mario Bros. Deluxe) to be copied onto the cartridges as long as the save file matches the game name on the Retrode2 with the plugin in use, even if there is already a save file on the cartridge?

My second question is, are the GB/GBC cartridge saves shown with the .srm or .sav extension when the Retrode2 and GBx plugin successfully reads a cartridge?

And my third question is, can the GBx plugin allow new saves to be put on any of the games below?  They're games I plan to purchase at some point.

-the Donkey Kong Land trilogy
-Super Mario Land 2: 6 Golden Coins
-Pokemon Red (I'm presuming that if a Pokemon Blue cartridge can accept a new save put on the Retrode2, so can a Pokemon Red cartridge)

Thanks in advance.

Support / Re: Using the Retrode2 with a 32X and a 32X game
« on: 18/Feb/2017 01:35:50 PM »
Thanks for the input, but I'm not really planning on taking the Retrode apart in order to make it work with 32X games (I'm just not that much of a fan of taking things apart when they already work great, unless it was necessary to fix something that wasn't quite right).  What I actually want to know is, if a 32X system containing a 32X game is put into the Genesis slot of a Retrode2, will the Retrode2 be able to read both the game file and the save data file (if any) when it's all connected to a computer?

Support / Using the Retrode2 with a 32X and a 32X game
« on: 15/Feb/2017 09:14:05 PM »
Hi guys,

I'm considering buying a Sega 32X and at least one of the games for it (most likely just Knuckles Chaotix) in the future, and while I did hear that the Retrode2 is compatible with 32X cartridges as long as the 32X is put in the thing first, I have a question, does the Retrode2 allow save data to be copied from a 32X cartridge to the computer or from the computer to the 32X cartridge?  I'm just crossing my fingers that the 32X itself doesn't "get in the way" when it comes to reading the contents of the 32X cartridge on a computer.

Okay, I managed to get the Retrode firmware updated, so thanks for the help guys.

While I was playing Sonic 3, I set my save directory (for SRAM saves) to C:/Emulation, and managed to get a save there with the Retrode, but how can I transfer that save to the Retrode without having it overwritten with a new, blank save?

Thanks, but for some reason I'm having quite a hard time updating my Retrode2 to have the new firmware (I followed the instructions on as best as I could, but Windows keeps telling me I have the latest firmware on it which I know isn't true; if it helps I have Windows 7).  Is there an alternate way to get the update installed successfully, or a program I can go into on the computer that'll help me out?

Thanks again.

Hi guys, I'm new here (though I'm not new to backing up/restoring saves, as I have used some devices similar to the Retrode before).

A few days ago I received a Retrode2 I ordered, and I was wondering, how well does it work when it comes to putting a save off the computer onto a Sega Genesis game?  The only game I have for the system that has a save feature is Sonic the Hedgehog 3 (I also have Sonic & Knuckles, but I've been having a little bit of trouble getting the Retrode2 to recognize the two games when they're locked on together as Sonic 3 & Knuckles).

Anyway, thanks in advance.  Hopefully someday, the Retrode2 will become easier to use.

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