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Retrode Community Forum
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Disabling SA-1 Lockout Chip inside the Cartridge?
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Topic: Disabling SA-1 Lockout Chip inside the Cartridge? (Read 4299 times)
Naudiz
Baby Retrode
Posts: 5
Karma: +0/-0
Disabling SA-1 Lockout Chip inside the Cartridge?
«
on:
13/Feb/2012 12:44:42 PM »
I just received my retrode a few days ago, and I'm already loving it
I read about compatibility issues with SA-1 games like Super Mario RPG. My idea about this topic was: Has anybody tried (or would be willing to try) tho disable the SA-1 inside the cartridge,
as described in this short manual
?
Maybe this way SA-1 games could work on a retrode?
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Matthias_H
Retrode Forum Techie
A Retrode Hero
Posts: 553
Karma: +21/-0
Re: Disabling SA-1 Lockout Chip inside the Cartridge?
«
Reply #1 on:
13/Feb/2012 04:10:32 PM »
I doubt it will work. The data still needs to pass through the SA-1, which requires 2 additional clock signals on the cartridge port. The Retrode doesn't provide these clocks.
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Naudiz
Baby Retrode
Posts: 5
Karma: +0/-0
Re: Disabling SA-1 Lockout Chip inside the Cartridge?
«
Reply #2 on:
14/Feb/2012 04:08:19 PM »
Maybe I will get my hands on a copy of Mario RPG soon, then I can try
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Matthias_H
Retrode Forum Techie
A Retrode Hero
Posts: 553
Karma: +21/-0
Re: Disabling SA-1 Lockout Chip inside the Cartridge?
«
Reply #3 on:
14/Feb/2012 05:48:08 PM »
I have a copy of SMRPG, and let me tell you I've tried quite a bit. I wish you the best of luck!
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I no longer sell the Retrode. For sales inquiries, please contact our friends at
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Disabling SA-1 Lockout Chip inside the Cartridge?