Can someone please verify whether Pokemon Snap works on their end? I have a cart I just cannot for the life of me seem to confirm.
* Tested and confirmed the save data is still valid and present in the actual cart on an actual N64
* Retrode appeared to read the cart just fine; the .z64 and .fla files were right there and transferred over to PC without incident
* I'm no expert, but peering at the .fla file in a hex editor sure looks like there's data in there and that it's not just an empty file or full of 00/FF or whatever.
* Yet both 1964 and Project 64 act like I've fed it a completely blank file when I load the game, in that there's no "Continue" option on the main menu, etc.
* Yes, I unchecked Read Only and made sure it was on 3.3 volts.
* Possibly a .fla issue? I am afraid I can't test this with any other .fla saves, as the only other game I have that uses .fla is Pokemon Stadium (which doesn't appear to have a save file even when I test the physical cart in the physical system.) My other games all work fine, but they also all use .eep.
I've attached the .fla file for reference. If my attempts to parse the hex editor view are correct and this is a valid data file, then there appears to be some sort of issue with getting either of the emulators I tried to read it. If it's not, then something is up on the Retrode reading/transferring end, since this is definitely a real and working save on the physical system.
Thank you so much for any assistance you can provide!