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Support / Re: N64 with SRAM lose save files after disconnecting.
« Last post by BKong on 18/Sep/2019 02:11:26 PM »
my smash bros the other day and found the save wiped when I inserted it back into the N64, which made me think the battery had died on me.

Does saving still work, though?

I have also tried things out with some GBA games, and the same issue has happened to me when using a GBA games with SRAM. I'm wondering if the problem is due to SRAM and the 3.3V setting on the Retrode.
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Support / Re: Is it normal for N64 .eep saves to only be 1kb?
« Last post by Nori on 12/Sep/2019 02:27:59 PM »
Super Mario 64 uses EEP4K (4 Kbits) which is 512 bytes.

Thank you Skaman!
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Support / Re: Is it normal for N64 .eep saves to only be 1kb?
« Last post by skaman on 12/Sep/2019 08:56:19 AM »
Super Mario 64 uses EEP4K (4 Kbits) which is 512 bytes.
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Support / Re: Is it normal for N64 .eep saves to only be 1kb?
« Last post by Nori on 11/Sep/2019 03:32:24 PM »
Forgive me, turns out when I do view details of the file, they say it's 512 bytes. I guess this sounds possible? Or is it a bad file?
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Support / Re: N64 with SRAM lose save files after disconnecting.
« Last post by Nori on 11/Sep/2019 03:29:30 PM »
Gosh you have me worried. So far I had only been backing up saves that used either eep or flash until I tried backing up my smash bros the other day and found the save wiped when I inserted it back into the N64, which made me think the battery had died on me. So I guess sram saving isn't working properly as of the most recent version?

Maybe there should be a warning to users to avoid putting in games like Ocarina of Time then, or some will flip when they lose their save.
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Support / Is it normal for N64 .eep saves to only be 1kb?
« Last post by Nori on 11/Sep/2019 03:25:13 PM »
I had no issue backing up Majora's Mask with it's flash save, it took a few seconds and the file size is 128k, but when I copy Mario 64 the file save is a tiny 1kb. Is that normal or is what I have no really the original save file?
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Support / Re: Realtec mapper support?
« Last post by hadess on 05/Sep/2019 02:34:06 PM »
And don't hesitate to let me know in my DMs if I can contribute (monetarily) to the cause :)
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Support / Re: Realtec mapper support?
« Last post by hadess on 04/Sep/2019 06:59:25 PM »
Excellent, thanks!
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Support / Re: Realtec mapper support?
« Last post by skaman on 04/Sep/2019 06:48:15 PM »
Interesting that you brought this up as I'm currently working on a potential Sega MD/GEN firmware update.

I'll pick up a copy and take a look.
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Support / Realtec mapper support?
« Last post by hadess on 04/Sep/2019 10:25:47 AM »
Hey,

I was trying to dump a copy of "Whac-a-critter" [1] I recently got, and it just dumped the same 8kB over and over, instead of dumping 512kB of data.

Apparently, support for the Realtec mapper is missing in Retrode, though support exists in a number of emulators, including Blastem:
https://www.retrodev.com/repos/blastem/file/tip/realtec.c

If somebody in the US wants to have a copy of the game, I'm happy subsidising buying this auction:
https://www.ebay.com/itm/Funny-World-Balloon-Boy-Complete-Sega-Megadrive/163768864639

Cheers

[1]: https://segaretro.org/Mallet_Legend
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