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21
Support / Re: Issues with n64 game
« Last post by mario64 on 09/Jul/2019 04:26:22 AM »
Thanks but 40 Winks is not a repro. It is a full blown n64 release. They obtained the rights then took the prototype code and finished the game then manufactured the cartridges. Are you suggesting there's nothing I can do to make this work?
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Support / Re: Issues with n64 game
« Last post by skaman on 09/Jul/2019 04:13:49 AM »
Compatibility with repro carts is hit or miss.
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Support / Issues with n64 game
« Last post by mario64 on 05/Jul/2019 09:12:55 PM »
I own a copy of 40 Winks for n64 from Piko Interactive but would like to extract the rom so I can use with my Everdrive 64. Other games work fine but this one cartridge just gives me "GenericRomInSegaSlot.dat" every time. If I force n64 format it will give me a "NoName.z64" file which does not work. Any suggestions? I paid quite a lot of money to get the Retrode, n64 plugin and the game itself. Hope I didn't waste it  :(

PS, I do have the switch set to 3.3v
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Support / N64 with SRAM lose save files after disconnecting.
« Last post by BKong on 22/Jun/2019 06:03:34 PM »
Hello everybody.

I have recently gotten a retrode 2 a few months ago, but I seem be having trouble with losing save data on N64 games that use SRAM. When initially connect the cartridge to my computer, the save data is there, and I'm even able to dump it and load it in project64 in most cases, but no matter what I do the save data is gone once I disconnect the device. I've tried other cartridges that use different save methods and they all seem to manage to retain their save data after using them with the retrode.
Here's what I've tried specifically so far:

SRAM:
Harvest Moon 64, Super Smash Bros, Mario Golf
I'm able to dump the save files from these cartridges and load them on Project64, but they always lose their data after disconnecting. They retain their save data otherwise, it only happens after connecting to the retrode.

4Kbit EEPROM:
Bomberman 64, Bomberman 64: Second Attack, Bomberman Hero, Mischief Makers
I'm able to dump the save files and load them on Project64. Save files were maintained after disconnection. In the case of Bomberman Hero and Mischief Makers, I was even able to write a different EEPROM file onto the cartridge and have them work on my N64 console.

16Kbit EEPROM:
Yoshi Story:
Dumped, loaded, and maintained save file no problem.

Flash:
Pokemon Snap and Majora's Mask
Haven't been able to get the save files to work on Project64 yet, so I don't know if the dumping actually worked, but these games at least kept their saves after disconnection.

I'm using FW .25a-beta.

Thanks in advance.
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Stick with 5 V for Game Boy (Color) games. I just figured this out with Pokemon Pinball and Pokemon Blue.
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General Discussion / Re: Compatible Game Listing for GBX/N64/SMS
« Last post by Ness and Sonic on 12/Jun/2019 09:19:03 AM »
I've seen some of you mention forcing a game to be a particular size. I'm testing Kingdom Hearts for the Game Boy Advance and it is showing as only 0 bytes, and obviously does not work. Any suggestions?  I don't know how to change a file size... or if that's even possible.
There's a configuration file on the retrode. It will have options you can change. You need to edit that. Also, keep in mind things like voltage of the system. While not all games may be picky, you may have to switch to 3.3V for some N64 and GBA games, but to 5V for other systems.
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General Discussion / Re: Compatible Game Listing for GBX/N64/SMS
« Last post by Lowe0 on 12/Jun/2019 02:12:45 AM »
Just hooked my retrode2 up again today to try and dump my Perfect Dark copy, but for some reason it's only 8 mb and just doesn't wanna start. Am I missing some setting somewhere? I think this is the only game that I have that isn't dumped yet.
Did you set the system (n64) and size in the RETRODE.CFG file?
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General Discussion / Re: Compatible Game Listing for GBX/N64/SMS
« Last post by Koda on 19/May/2019 08:56:40 PM »
Just hooked my retrode2 up again today to try and dump my Perfect Dark copy, but for some reason it's only 8 mb and just doesn't wanna start. Am I missing some setting somewhere? I think this is the only game that I have that isn't dumped yet.
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General Discussion / Support for NTT NDK10 SNES Controller?
« Last post by Duckers on 16/May/2019 05:01:32 AM »
Just wondering how hard it would be to get Retrode firmware support added for the NTT NDK10 SNES controller as documented here...

https://www.raphnet.net/divers/ntt_data_sfc_controller/index_en.php

Currently the light on the Retrode doesn't blink when the extra buttons are pressed, however the general SNES buttons appear to work okay.

Happy to help test!
30
Support / Can't eject Retrode from PC (Windows 7)
« Last post by Gladson on 16/May/2019 01:26:07 AM »
Whenever I finish using my Retrode I try to eject it (just like any other USB device) using either the USB icon by the Windows clock or by right-clicking the mapped unit and selecting "Eject", however, it fails anyway. "Error ejecting RETRODE (E)" is shown.

Is that normal? I'm making sure the led is not blinking when I pull the cable but it feels unsafe doing that nonetheless, I'm afraid I could corrupt something.
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