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General Discussion / Re: Retrode on Wii with SNES Gamepads?
« Last post by revvv on 12/Aug/2019 03:34:54 PM »
Even more good news:

Retrode is now supported in the RetroArch Wii version. (Nightly build.) Thanks for merging in my fork!
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General Discussion / Re: Retrode on Wii with SNES Gamepads?
« Last post by revvv on 11/Aug/2019 01:34:33 PM »
I have no N64 controller. Check Nintendont if it supports it.
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General Discussion / Re: Retrode on Wii with SNES Gamepads?
« Last post by newbie2 on 07/Aug/2019 06:49:29 PM »
Sweet. Do you think you could do something similar for n64 controller support in a wii n64 emulator?
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General Discussion / Re: Retrode on Wii with SNES Gamepads?
« Last post by revvv on 01/Aug/2019 07:36:47 AM »
Good news: I forked Snes9x GX and added USB support for the gamepads:

https://github.com/revvv/snes9xgx-retrode
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Support / Re: Has SNES save copying back to Retrode been disabled from .025a?
« Last post by Nori on 25/Jul/2019 09:22:14 PM »
Thank you for that explanation. I guess in updating to the latest version it reverted to the default of 1, while I had probably set it to 0 years ago and hadn't realized this had reverted back.
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Support / Re: What is the extent of GBA support with the GB Plugin?
« Last post by Gladson on 25/Jul/2019 08:37:40 PM »
Retrode can't deal with GBA saves as for now, ene though it does it with GB and GBC saves.

If you wanna back up and restore GBA saves your best bet is to get a DS or DS Lite (the ones with GBA slots), a cheap slot-1 flashcard like the R4 and use the homebrew called "GBA Save Tool" to do the dirty work. Works as a charm.
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Support / Re: Has SNES save copying back to Retrode been disabled from .025a?
« Last post by Gladson on 25/Jul/2019 08:31:06 PM »
This config entry does exactly what it says: makes cartridge saves ready-only or not. It's kinda self explanatory.

If it's set to 1, Retrode will only be able to read saves from carts do PC. They're read-only.

If it's set to 0, Retrode will not only be able to read from but also write on the save area of the plugged cartridge.

If you just wanna back up your saves, set it to 1 so you don't erase or overwrite the saves ok the cart itself by mistake. If you wanna restore saves from the PC back to the carts, it must be set to 0.
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Support / Re: Has SNES save copying back to Retrode been disabled from .025a?
« Last post by Nori on 24/Jul/2019 09:57:32 PM »
Ok, now I found it suddenly worked on FFII. I have no idea what I did different that made it work but here was the last thing I had tried:

[saveReadonly] 0    ; write protect save? 0=no, 1=yes

I changed the entry above to 0, then deleted the existing srm on cart, copied the desired srm to the cart, then reverted the setting above to 1, saved config, unplugged, and it was working.

Any idea what was going on just for documentation's sake? lol
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Support / Has SNES save copying back to Retrode been disabled from .025a?
« Last post by Nori on 24/Jul/2019 09:53:52 PM »
I no longer seem to be able to write srm's over the previous ones on cart ever since my last update.

I used to just plug it in, erase the srm on cart and then drag and drop the new one (same name, same size) into the retrode folder and after unplugging and trying on an actual snes the change would work. Now instead it insists on keeping the existing file (using Windows 7 by the way).

This essentially renders my retrode to a one way transfer device which is a real bummer. :/

I noticed there's a line in the config for:

[saveReadonly] 1    ; write protect save? 0=no, 1=yes

I tried changing that to 0 but it made no difference.

I've tried some big name titles such as the US Final Fantasy II etc, and still the same result. I can copy files over to the PC but not back to the cart.
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Support / Re: Retrode 2 Extracted Files to Retropie?
« Last post by ssokolow on 22/Jul/2019 03:04:19 AM »
I don't use RetroPie, but the ROMs that are dumped are bog-standard, I always verify against the hashes from DAT-o-MATIC, and they play fine in my standalone mupen64plus and Retroarch installs, which would be the options RetroPi could build on for emulating N64.

If RetroPie didn't work with them, it'd not only be something people would be raging about en masse, it'd mean that they had to actively work to break something.
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