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91
Support / Has SNES save copying back to Retrode been disabled from .025a?
« Last post by Nori on 24/Jul/2019 09:53:52 PM »
I no longer seem to be able to write srm's over the previous ones on cart ever since my last update.

I used to just plug it in, erase the srm on cart and then drag and drop the new one (same name, same size) into the retrode folder and after unplugging and trying on an actual snes the change would work. Now instead it insists on keeping the existing file (using Windows 7 by the way).

This essentially renders my retrode to a one way transfer device which is a real bummer. :/

I noticed there's a line in the config for:

[saveReadonly] 1    ; write protect save? 0=no, 1=yes

I tried changing that to 0 but it made no difference.

I've tried some big name titles such as the US Final Fantasy II etc, and still the same result. I can copy files over to the PC but not back to the cart.
92
Support / Re: Retrode 2 Extracted Files to Retropie?
« Last post by ssokolow on 22/Jul/2019 03:04:19 AM »
I don't use RetroPie, but the ROMs that are dumped are bog-standard, I always verify against the hashes from DAT-o-MATIC, and they play fine in my standalone mupen64plus and Retroarch installs, which would be the options RetroPi could build on for emulating N64.

If RetroPie didn't work with them, it'd not only be something people would be raging about en masse, it'd mean that they had to actively work to break something.
93
Support / Re: What is the extent of GBA support with the GB Plugin?
« Last post by KingMike on 18/Jul/2019 09:29:12 PM »
It was my understand GBA has no internal definite information on save data.
Emulators support it by reading the entire ROM to guess what save format the game uses.
However, at least one game is known to deliberately throw emulators red herrings as a form of copy-protection.
94
Support / Re: Issues with n64 game
« Last post by mario64 on 09/Jul/2019 11:14:44 PM »
Ok thanks. $100 down the drain :(
95
Support / Re: Issues with n64 game
« Last post by skaman on 09/Jul/2019 11:04:21 PM »
If you can't get the Retrode to read the cart, then I would suggest using something else to dump it.  Cheapest alternative would be a Gameshark with working parallel port.
96
Support / Re: Issues with n64 game
« Last post by mario64 on 09/Jul/2019 11:49:20 AM »
Any tips on dumping it?
97
Support / Re: Issues with n64 game
« Last post by skaman on 09/Jul/2019 06:38:58 AM »
If it isn't on an original Nintendo PCB, then it is a repro cart.
98
Support / Re: Issues with n64 game
« Last post by mario64 on 09/Jul/2019 04:26:22 AM »
Thanks but 40 Winks is not a repro. It is a full blown n64 release. They obtained the rights then took the prototype code and finished the game then manufactured the cartridges. Are you suggesting there's nothing I can do to make this work?
99
Support / Re: Issues with n64 game
« Last post by skaman on 09/Jul/2019 04:13:49 AM »
Compatibility with repro carts is hit or miss.
100
Support / Issues with n64 game
« Last post by mario64 on 05/Jul/2019 09:12:55 PM »
I own a copy of 40 Winks for n64 from Piko Interactive but would like to extract the rom so I can use with my Everdrive 64. Other games work fine but this one cartridge just gives me "GenericRomInSegaSlot.dat" every time. If I force n64 format it will give me a "NoName.z64" file which does not work. Any suggestions? I paid quite a lot of money to get the Retrode, n64 plugin and the game itself. Hope I didn't waste it  :(

PS, I do have the switch set to 3.3v
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