Recent Posts

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Support / Re: N64 with SRAM lose save files after disconnecting.
« Last post by Matthias_H on 20/Sep/2019 11:45:18 AM »
Maybe there should be a warning to users to avoid putting in games like Ocarina of Time then, or some will flip when they lose their save.
You mean, like:
Quote
(1) This device offers an interface to extremely old hardware that may
already be near (or past) the end of its lifetime. Using the Retrode,
preexisting damage or data loss may become apparent. On the
other hand, it is not totally out of the possible that such damage may
be triggered by proper or improper use of the Retrode. As the user,
you (“You”) acknowledge that you are operating the device on your
own full risk
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Support / Re: N64 with SRAM lose save files after disconnecting.
« Last post by Nori on 19/Sep/2019 05:45:50 AM »
my smash bros the other day and found the save wiped when I inserted it back into the N64, which made me think the battery had died on me.

Does saving still work, though?

I have also tried things out with some GBA games, and the same issue has happened to me when using a GBA games with SRAM. I'm wondering if the problem is due to SRAM and the 3.3V setting on the Retrode.

I haven't tried since I thought I had to change battery first. The save was still there before connecting it to the Retrode, so now having read your post I'd be inclined to believe the save was wiped similarly to how yours were.

GBA save backups aren't supported yet as far as I know.
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Support / Re: N64 with SRAM lose save files after disconnecting.
« Last post by BKong on 18/Sep/2019 02:11:26 PM »
my smash bros the other day and found the save wiped when I inserted it back into the N64, which made me think the battery had died on me.

Does saving still work, though?

I have also tried things out with some GBA games, and the same issue has happened to me when using a GBA games with SRAM. I'm wondering if the problem is due to SRAM and the 3.3V setting on the Retrode.
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Support / Re: Is it normal for N64 .eep saves to only be 1kb?
« Last post by Nori on 12/Sep/2019 02:27:59 PM »
Super Mario 64 uses EEP4K (4 Kbits) which is 512 bytes.

Thank you Skaman!
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Support / Re: Is it normal for N64 .eep saves to only be 1kb?
« Last post by skaman on 12/Sep/2019 08:56:19 AM »
Super Mario 64 uses EEP4K (4 Kbits) which is 512 bytes.
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Support / Re: Is it normal for N64 .eep saves to only be 1kb?
« Last post by Nori on 11/Sep/2019 03:32:24 PM »
Forgive me, turns out when I do view details of the file, they say it's 512 bytes. I guess this sounds possible? Or is it a bad file?
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Support / Re: N64 with SRAM lose save files after disconnecting.
« Last post by Nori on 11/Sep/2019 03:29:30 PM »
Gosh you have me worried. So far I had only been backing up saves that used either eep or flash until I tried backing up my smash bros the other day and found the save wiped when I inserted it back into the N64, which made me think the battery had died on me. So I guess sram saving isn't working properly as of the most recent version?

Maybe there should be a warning to users to avoid putting in games like Ocarina of Time then, or some will flip when they lose their save.
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Support / Is it normal for N64 .eep saves to only be 1kb?
« Last post by Nori on 11/Sep/2019 03:25:13 PM »
I had no issue backing up Majora's Mask with it's flash save, it took a few seconds and the file size is 128k, but when I copy Mario 64 the file save is a tiny 1kb. Is that normal or is what I have no really the original save file?
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Support / Re: Realtec mapper support?
« Last post by hadess on 05/Sep/2019 02:34:06 PM »
And don't hesitate to let me know in my DMs if I can contribute (monetarily) to the cause :)
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Support / Re: Realtec mapper support?
« Last post by hadess on 04/Sep/2019 06:59:25 PM »
Excellent, thanks!
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